Revus Posted January 22, 2014 Share Posted January 22, 2014 I happen to be trapped inside the Outcasts VSS bunker. Initially the door to the lift was closed and I wasn't able to walk up and open it, when I reloaded my save the door was like a wire frame, and I cannot open it (screenshot attached). I tried 'zap' and that deleted the invisible wall so that I was able to get into the lift however the button doesn't work either. is there a command to reset the interior or something so that it could work again? I don't fancy having to lose several hours play.. :sad: Thanks in advance! Link to comment Share on other sites More sharing options...
Purr4me Posted January 26, 2014 Share Posted January 26, 2014 download My patch, it should reset that area for you so you can continue. it's worth a shot...after the fact. Console commands used out of order can also cancel out other items not sen attached to an object, like the switch commands to the section your in.Aiding the outcasts 2077it's in my signature.kitty. Link to comment Share on other sites More sharing options...
gtfando Posted January 26, 2014 Share Posted January 26, 2014 (edited) EDIT: Literally googled how to get through walls after this, and using the console command for noclip ( tcl ) i got through the broken door and then was able to use the button. Be careful if you do this that you fly above the floor when you come back out of noclip. Hope this helps. I happen to be having the same issue, just happened within the hour, and your patch did not fix it. Are there any other options?The only save i have that's still inside the sim is from the very first camp, the rest have been overwritten. I'm willing to risk using commands if it will work.Any help? http://imgur.com/965ajP6(sorry link looked too large for me to embed it.) Edited January 26, 2014 by gtfando Link to comment Share on other sites More sharing options...
Purr4me Posted January 26, 2014 Share Posted January 26, 2014 EDIT: Literally googled how to get through walls after this, and using the console command for noclip ( tcl ) i got through the broken door and then was able to use the button. Be careful if you do this that you fly above the floor when you come back out of noclip. Hope this helps.I happen to be having the same issue, just happened within the hour, and your patch did not fix it. Are there any other options?The only save i have that's still inside the sim is from the very first camp, the rest have been overwritten. I'm willing to risk using commands if it will work.Any help?http://imgur.com/965ajP6(sorry link looked too large for me to embed it.)what I can say is, a saved game file , must and needs to be at the very exact spot of an occurrence, not many steps behind. there are two patches, Aiding the outcasts fixes the Entry into the sim. the other one? covers the main DLC includes all world spaces. Does not share the same data so these two patches are not exactly meant to do the same thing.This one :(http://www.nexusmods.com/fallout3/mods/18740/? ) just covers the inside and has in it Anchorages base codes + my stuff. On exit of the sim, when using this patch, the action takes place very fast. here is my thoughts. You probably took all the weapons from the locked room, Olin is dead.so, you have other mods that are using the weapons too, or borrowed them, these are in your inventory, so when you go to leave? you have a broken set of scripts .look into the pipboy's quest completion, are they showing completed? This one: (http://www.nexusmods.com/fallout3/mods/18751/? ) deals with just the Pod and another mods interferences. It allows use of the neural suite and pod activation. Both of these should contain that interior world space data . The Elevator may in fact be used in another mods data in some way, so. the patches, even though they are not working shows we need to find out why. I need a load order from some one having issues completing the quests here. Until your out of that cell, your stuck in a quest stage of anchorage, that section is used, being used by another mod. use fo3edit 3.0.15 to locate it, it will not ignore the mistakes or the errors we need to see. find the matched mods use.kitty. Link to comment Share on other sites More sharing options...
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