LeDrig Posted May 2 Share Posted May 2 So, my idea is for someone to create a bunch of books that, somehow could be equiped on our character offhand, to give him some small bonuses like, proficiency on history rolls, +1 to inteligence or maybe a new spell they can use, something like that. I don't know how doable it would be so don't hesitate toleave a reply. Link to comment Share on other sites More sharing options...
glibresult Posted June 10 Share Posted June 10 (edited) I can't do something for the weapon slot, but I can make an item that *looks* like a book, both in the world, and in your inventory, that goes in a jewelry slot, and gives you bonuses. I can probably make an item that works the same way but goes in the shield slot. You won't be able to click on the book and read it, though. Is that something you'd want? And if so, is there anything in particular on your wish list for effects? p.s. tried the shield - I think this is hilarious Edited June 10 by glibresult tested out idea 1 Link to comment Share on other sites More sharing options...
LeDrig Posted June 11 Author Share Posted June 11 (edited) Yes that's exactly what i was thinking of. The fact that you can't read the book is not a problem, as long as it looks like a book like in your screenshot. The only thing is my idea was for the books to be useful mainly to spell casters, but most of the time they don't have shield proficiency, i don't know how and if it is possible to find a solution to this. In my head the player can have a staff in one hand and a book in the other one, like having the Mourning Frost and a book that made your spells ignore cold resistance, if you can't do anithing about the shield proficiency being needed it's okay i'd stilll be happy to play with it like that and just find a way to always have shield proficiency. some ideas i had are : - Book of the necromancer : adds 1D6 necrotic damage to every necromancy spell -Book of the healer : Healing spells now give an aditional 5 health points -Poetry 101 : you have advantage on charisma saving throws and your persuasion is inceased by 2 -Your teacher's old grimoire : all of your spells now deal and aditional ammout of damage equal to your ability score and all of your spells ignore resistance and turn it into vulnerability for 1 turn -The ice king's diary : Spells that inflict cold damage always have a chance to inflict chilled and/or frostbiteto your target these are only a few ideas, if you have some go crazy and chose the names that you want for the books. if you want more ideas just ask me i never run out of ideas I don't know if i was very clear, english is only my third language and i already don't explain things very well in my main language, anyway thanks for your attention to my idea On 6/10/2024 at 10:05 PM, glibresult said: I can't do something for the weapon slot, but I can make an item that *looks* like a book, both in the world, and in your inventory, that goes in a jewelry slot, and gives you bonuses. I can probably make an item that works the same way but goes in the shield slot. You won't be able to click on the book and read it, though. Is that something you'd want? And if so, is there anything in particular on your wish list for effects? p.s. tried the shield - I think this is hilarious Edited June 11 by LeDrig Link to comment Share on other sites More sharing options...
glibresult Posted June 11 Share Posted June 11 (edited) I *think* I can work around shield proficiency so that everyone can use them. If that doesn't work, maybe a spell that gives shield proficiency? I'm also thinking of having them only take effect if the user has a high enough stat, so, like, a book meant for wizards will only work i you have at least 14 INT... I was also thinking that characters that didn't have enough INT would gain a point in CHA, since carrying books makes them look smarter Edited June 11 by glibresult 1 Link to comment Share on other sites More sharing options...
LeDrig Posted June 12 Author Share Posted June 12 the spell or a potion that gives proficiency is a good idea. Locking some books with a minimum amount of stat is really smart but i think at least the less rare books shouldn't have that like : - a common rarity cursed book that adds 1d4 necrotic damage on a critical succes to your spells but on a critical miss, you take that damage it would have dealt and so these non rare books should be free for all 1 Link to comment Share on other sites More sharing options...
glibresult Posted June 26 Share Posted June 26 OK so here is what I've got so far. All of these can be used by anyone, regardless of shield proficiency. They still count as "shields" for monk abilities and two-handed weapons: Available Act 1: The Journals of Aumvor the Undying (Translated) - grants spell Aumvor's Lesson - Deal 2d6 damage to undead in 2m radius, gain life in amount to 1/2 damage dealt (costs 1 action, usable once per combat) Snow Elf History and Traditions- grants spell Careful Step - you and all allies gain immunity to falling on ice 10 turns (costs 1 action point, usable once per combat) Not Dying for Dummies - grants spell Beginner Defensive Exercises - Adds +2 to all saving throws for until your next turn (costs 1 bonus action, infinite use) Don't Panic: First Aid in the Field - Healing spells recover 2+ proficiency bonus extra life and cure poison. Also grants vanilla spell Cure Wounds. Available in Act 2: The Journals of Aumvor the Undying - your spells and attacks ignore resistance to necrotic damage, grants spell Aumvor's Power - Deal 3d6 damage to undead in 2m radius, gain life in amount to 1/2 damage dealt (costs 1 action, usable once per combat) Fingering Exercises - sets dexterity to 18, only works if you have instrument proficiency Chicks dig musicians (working name) - sets dexterity to 16, only works if you DON'T have instrument proficiency (I actually want this to be a lute that you can only equip if you don't have instrument proficiency, but not 100% sure I can make it work...) The Legends of Icewind Dale - grants spell Avatar of Winter - you and all allies gain immunity to falling on ice (no movement cost) for 10 turns, and gain immunity to cold damage for 2 turns. (costs 1 action point, usable once per combat) Advanced Defensive Exercises - grants spell Advanced Defensive Exercises - Adds +4 to all saving throws until your next turn (costs 1 bonus action, infinite use) Logical Fallacies in Common Spells - grants Counterspell (no spell slot cost, 1 action point, once per combat) - Act 2? Available in Act 3: Ancient Grimoire - grants spell Gathered Power - Until the end of your next turn, your spells and attacks ignore all enemy resistances, gain +6 to all attack or spell DC rolls, and do an additional (undecided) damage. (costs 1 action AND one bonus action, recharge on long rest) Probably as a reward for a major boss, like Lorroakan. Worn Book of Cantrips - same as Quickspell GLoves, except it's a shield and it can be used once per combat Other books I'd like to make: A book that grants you proficiency in all weapons, available act 2 A book that gives you advantage against goblins/orgres/worgs, but maybe damages charisma, available in act 1 A set of books organized by spell type, that grant a few vanilla spells but also still require the usual spell slots. Sort of like giving non-wizards the ability to learn extra spells but they can still only cast the spells they have spell slots for. Available any time, because it's still limited by character ability. (Or possibly limited by character level - grant x spells at level 1, x spells at level 5, etc.)? I don't want it to totally make wizards pointless, but make the other spellcasters a little more versatile. 2 Link to comment Share on other sites More sharing options...
LeDrig Posted June 28 Author Share Posted June 28 You did so much, that's amazing i am really excited about it, i thank you a lot Link to comment Share on other sites More sharing options...
Aladrieth Posted July 28 Share Posted July 28 This sounds really cool! Great idea! Link to comment Share on other sites More sharing options...
glibresult Posted August 7 Share Posted August 7 https://www.nexusmods.com/baldursgate3/mods/11467/ *fingers crossed that I got everything right...* 1 Link to comment Share on other sites More sharing options...
LeDrig Posted August 8 Author Share Posted August 8 20 hours ago, glibresult said: https://www.nexusmods.com/baldursgate3/mods/11467/ *fingers crossed that I got everything right...* you're a legend, fully worth the wait, 10/10 1 Link to comment Share on other sites More sharing options...
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