Jump to content

Idea for a 40mm Buckshot round.


Recommended Posts

Posted (edited)

Explosives builds are some of the most fun I've had playing New Vegas, but they have a downside, you need to carry other weapons that make up for your lack of close-range options as explosions can be deadly to you and your followers. So I remembered that the M79 (the Grenade Rifle) in real life had 40mm buckshot rounds for just such occasions, and wondered if there was a mod in New Vegas for them. Sadly there is not and my modding ability is very limited.

That's it, a new ammo variant for the Grenade Rifle and Launcher that is 40mm buckshot that would function like a very short range/very high damage shotgun while still having a weapon that uses the Explosives Skill. The Ammo would have to be sold at vendors that also sell 40mm grenades in about double or triple the quantity of the standard 40mm grenade, roughly a value of 10 per round. Perhaps the Ammo variant would have a very wide spread to make it shorter range. The ammo would fit in perfectly in New Vegas and allow explosives builds to play with their weapons indoors or against creatures and enemies that close the distance quick like Deathclaws or Nightkin without fear of blowing themselves up on accident - or without having to switch weapons back and forth as often, just swap ammo types. There is certainly a niche for this idea and I think it would be relatively successful on the Nexus.

As I have said, my modding ability is limited and I am willing to learn more to make this mod, but It may take me a while to get around to it myself while still trying to balance my schedule. So I am throwing my idea out here in case a more skilled modder thinks the idea is cool and wishes to make it a reality faster than I am able to. The idea is free game. If you do end up taking a crack at the idea and are successful in making it, please reply to this post and give me a link to the mod, I'd love to download it!

Attached is an Image of one of the real life 40mm Buckshot rounds.

7f63f11dfd778170e2b4810362bbbdcd78136550.jpeg

Edited by firefly223
Link to comment
Share on other sites

Hmm, this would be interesting, and I don't think it'd be too difficult either!

Let me see what I can cook up. I'm certain I'd be able to create the ammo within GECK, and I might even be able to tinker with the texture (not my forte, but also not any major editing happening here) to get it to look a bit different than the standard explosive rounds.

The only issue I could see coming up, and I'm not even sure it would be an issue until I got to playing around in the GECK, is that I'm not sure how the bullet trajectory is mapped in game. If it is tied to the gun itself, I could see this being a problem, as you obviously want the buckshot round to fly vastly different than the grenade round... But if it's tied to the ammunition itself, then that'll solve itself. 

Let me tinker a bit, and I'll let you know! Feel free to PM me if you'd like to join in, learn a bit about the process, and lend a hand if you have some photoshop skills for the textures!

Link to comment
Share on other sites

  • 3 weeks later...

Just an update, I was able to get the basics of this mod going. Give me a bit of time to polish it off, but not super difficult to do after all! Once I have it ready to go, I'll get it uploaded and let ya know.

Link to comment
Share on other sites

Wow, I was not expecting a reply so quickly to my post after I made it, let alone work to be started on it.

I've been rather busy, and sadly don't have much free time to devote to much at the moment. But I hope the project is going well, and I hope it's as fun as I imagined it to be. If you want a second opinion on something feel free to run it by me. I can take time to give a reply, I'll check back on the thread more often.

Link to comment
Share on other sites

  • 1 month later...

Another update. Everything is done and ready with this mod EXCEPT for the damage itself. Since the damage is controlled mostly by the weapon, and only minor alterations of that from the ammo type, I'm having a difficult time finding the balance I'm looking for. 

Didn't want you to think it wasn't going anywhere, just very slow, I'm afraid. I'll get something out soon enough!

Link to comment
Share on other sites

On 7/14/2024 at 10:39 AM, sullyvanj93 said:

Another update. Everything is done and ready with this mod EXCEPT for the damage itself. Since the damage is controlled mostly by the weapon, and only minor alterations of that from the ammo type, I'm having a difficult time finding the balance I'm looking for. 

Didn't want you to think it wasn't going anywhere, just very slow, I'm afraid. I'll get something out soon enough!

Perhaps you could include compatibility with Caliber-Based Damage and include it as recommended/required?

Link to comment
Share on other sites

  • 3 months later...
On 7/13/2024 at 7:39 PM, sullyvanj93 said:

Another update. Everything is done and ready with this mod EXCEPT for the damage itself. Since the damage is controlled mostly by the weapon, and only minor alterations of that from the ammo type, I'm having a difficult time finding the balance I'm looking for. 

Didn't want you to think it wasn't going anywhere, just very slow, I'm afraid. I'll get something out soon enough!

Any Update on the mod?

Link to comment
Share on other sites

Apologies on the delay here! I've been in the middle of an international move, and it's been thoroughly taking my time away from gaming/modding. I'm finding myself back where I can start tinkering again though!

 

Sadly, I'm still where I was previously. The projectile works as I was hoping it would, and I even added a knockdown effect if you blast someone at short range with it (made sense to me!), but the damage is remarkably low, and I myself haven't done enough weapon stuff to know how to alter that at the ammo level, instead of the weapon level. If I can't figure it out, I'll likely post it on the nexus to pass the torch for someone to finish up for us both! 😄 

Link to comment
Share on other sites

19 hours ago, sullyvanj93 said:

Apologies on the delay here! I've been in the middle of an international move, and it's been thoroughly taking my time away from gaming/modding. I'm finding myself back where I can start tinkering again though!

 

Sadly, I'm still where I was previously. The projectile works as I was hoping it would, and I even added a knockdown effect if you blast someone at short range with it (made sense to me!), but the damage is remarkably low, and I myself haven't done enough weapon stuff to know how to alter that at the ammo level, instead of the weapon level. If I can't figure it out, I'll likely post it on the nexus to pass the torch for someone to finish up for us both! 😄 

That's alright! I get it. If you can't figure it out, upload it. Perhaps I can boot up some tutorial videos and tinker with it too. I've got a bit more time on my hands coming up soon.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...