LysySamiec001 Posted May 8, 2024 Share Posted May 8, 2024 Hello, new wanderer here. I'm trying to come up with some method that I'd be able to use programmaticaly. What I want to achieve is to find out how chosen dialog subtitles fetched from .ILSTRINGS are being matched to given .wav dialog audio file (inside .fuz). Is there some file with mappings information (subtitles <-> audio), that I would be able to use - or is it just not possible (but then how game is able to resolve this connection during gameplay)? Thanks in advance for the answers & Have a good day. Link to comment Share on other sites More sharing options...
Recommended Posts