Jump to content

Recommended Posts

Posted

sorry for my bad English,

i like to mod npc,

for example, i like Jun Long,Marcy Long, and Mama Murphy following preston,

like the brahmin that following Trashcan Carla does,

how to do it?

Posted

I can't give an extensive answer because I only just started dipping into this myself (with thanks to other authors for some help here on the forums), but I'm pretty sure you'd handle this with an AI package. There are actually template ones you can use too, to make life easier; there's an actual "followNPC" template.

Make a new AI package, change it to have "followNPC" as a template, then plug in your own data on the left hand side. Then you can give it some conditions if needed (if you only want the NPC to follow another under certain circumstances for example), and/or a schedule, and afterwards put that AI package into the actor's AI packages tab.

If you want your following to be as simple as the Brahmin followers, you probably won't need to do anything more complicated than that. If you need a more complicated system with a series of different events/relations to quests, that part is beyond me for the moment, but this is how you'd do something more simple.

Posted
  On 5/9/2024 at 11:55 AM, Lemecc said:

I can't give an extensive answer because I only just started dipping into this myself (with thanks to other authors for some help here on the forums), but I'm pretty sure you'd handle this with an AI package. There are actually template ones you can use too, to make life easier; there's an actual "followNPC" template.

Make a new AI package, change it to have "followNPC" as a template, then plug in your own data on the left hand side. Then you can give it some conditions if needed (if you only want the NPC to follow another under certain circumstances for example), and/or a schedule, and afterwards put that AI package into the actor's AI packages tab.

If you want your following to be as simple as the Brahmin followers, you probably won't need to do anything more complicated than that. If you need a more complicated system with a series of different events/relations to quests, that part is beyond me for the moment, but this is how you'd do something more simple.

Expand  

thank you for the reply Lemecc,

so it cant be : mamamurpyrefid.followNPC prestonRefID,

sorry to watch this youtube

i really want to do that thing, but for other NPC,

like move all lmama murphy and longs to clear certain place like "Ranger Cabin" or "Wicked Shipping Fleet Lockup"

Posted
  On 5/9/2024 at 6:21 PM, kucingkucing said:

i really want to do that thing, but for other NPC,

like move all lmama murphy and longs to clear certain place like "Ranger Cabin" or "Wicked Shipping Fleet Lockup"

Expand  

If what you'd like to do is essentially change the mod in the video, have you considered simply editing a personal copy of it? I've never used the mod, so I don't know how it works, but I imagine you can probably apply whatever scripts/keywords/packages etc being applied to the Gunners to any other NPC of your choosing. Open up the mod in xEdit to learn how it works. The author seems open to others working on it.

Posted
  On 5/9/2024 at 6:34 PM, Lemecc said:

If what you'd like to do is essentially change the mod in the video, have you considered simply editing a personal copy of it? I've never used the mod, so I don't know how it works, but I imagine you can probably apply whatever scripts/keywords/packages etc being applied to the Gunners to any other NPC of your choosing. Open up the mod in xEdit to learn how it works. The author seems open to others working on it.

Expand  

after you said that, i redownload the mod again, turn out, the author provide the source data,

i felt so silly

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...