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What is current best practice for Fallout 4 DDS texture formats ?


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So hoovering all that up into an EZ summary, any observable issues with this:

Fallout 4 as published with DirectX 11

Diffuse_d without Alpha BC1 DXT1

Diffuse_d with Alpha transparency BC3 DXT5

Normal_n  BC5 Linear (intel)

Specular_s  BC5 Linear (intel)

New:  BC7 (DirectX 11) offers very nearly the same quality as uncompressed while still being the same size as DXT5 compressed textures > but may not blend with existing base game objects <
 

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