Jump to content

VR mods (whenever official or mod motion tracking arrives)


Recommended Posts

Posted (edited)

What are the mods you most want to see for VR, new mods or adaptations from skyrim vr or fo4 vr?

for me, adaptations:

vrik body & holsters

mage vr

a more sci fi oriented spellsiphon

weapon throw vr w/ magnet or drone weapon return (perhaps magnet return faster but much shorter range, drone return slower but unlimited range, hybrid drains much more power)

conduit elemental bullets or melee using various secondary ammo source add ons (jetpack fuel for fire, battery pack for electricity, rods for radiation, replacing half of O2 tanks with a liquid nitrogen tank for ice, alien venom sacs for poison/corrosion, etc)

realistic reloading like into the radius

PTSD visual & audial hallucinations (like the fo4 mod but with an emphasis on 1st person, bugs on inside of helmet visor due to fear of alien critters, or tunnel vision as panic about O2 levels sets in, or voices to the side or behind after killing too many people)


New vr mods:

all tools useable and useful, repairs etc

Physical O2 tank management

Physical battery pack management

Physical helmet on/off

vr scout drone/bot piloting

vr gestures for dialogue response types (shrug for idk/query, fist anger, nodding yes, shaking no, etc)

Finger tracking support and object data for stuff like diy lucidgloves

Physical jetpack operation and gliders, I guess the most simple immersive way to do jetpack controls vr would be a virtual jetpack stick on player chest, in front of each side of lower ribs, or on each wrist restricting jetpack combat practically to one handed weapons. If a virtual jetpack stick is represented in game it can be twisted for rotation reserving left and right for strafing with back and forward for tilting/moving back and forward.
Alternatively, players could use head controls with a jetpack thrust button, so jetpack simply always thrusts toward the very top of the head. I kind of like this as one of the amazing jetpack attachments to research or save up for. 
For gliding, automatically deploys above fall damage height with 2 handles. Pull to tilt forward, release to tilt up, pull one side to yaw. 

Edited by FALCmods4all
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...