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Populating the Checkpoints pre-endgame? (Any tips?)


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Posted (edited)

I'm looking into making a simple esl that adds gunners/raiders to the checkpoints (pre-endgame) that usually get taken over by whichever faction wins the end game. I haven't found any mod that does this.

In the CK I can see that these checkpoints are put together... in a very complex way... with enable markers and a trillion quests to control the dialog etc...

Sooooo I'm tempted just to place entirely new raider/gunner NPC markers (with a guard package) and inversely link it to the checkpoint enable marker.......

..... uuuuunless there's a more elegant way to do it? (or is there a mod out there with some obscure name?)

 

PS: how hard would it be to utilize the Gunner Toll quest/package to these checkpoints, so they can harass the player for cash?

Edit: sry, wrong category probably, should be under modders/mod ideas

Edited by africanwarhead
Wrong category...
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