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Texture problems with T-51B armors in FOOK


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Hi, I got the FOOK mod a little while ago. I was playing, and decided i didn't like the textures on the t-45d power armor so i got dx versions, then decided to get dx versions of the t-51b and winterized t-51b.

 

After all that, now some of the custom t-51b's have screwed up, glowing textures. I tried to fix it by removing the dx textures, and disabling and removing the dx .esp(s) but that didn't do a thing.

 

I also tried re-extracting the fook main files, but that didn't help either. I really have no idea how to fix this.

 

pictures:

 

BOS T-51b:

http://screenshot.xfire.com/screenshot/natural/dd26b66d31e1149e73cb91ba110d8900d65e6751.png

 

Wasteland T-51b:

http://screenshot.xfire.com/screenshot/natural/7c034e60a235286ddbfa125f85869293f9bca850.png

 

Does anyone have any ideas, because i would really like to be able to have t-51b's that don't glow in the dark.

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Interesting....

 

 

 

 

I'm just going to take a wild turkey guess.

 

 

Okay so given that FOOK didn't replace the mesh for the powerarmor

 

Just retexturing the vanilla mesh, either

 

the maker played off the great help of the archive invalidation invalidated

using the same name an just dropping the files in

 

Or retextured the power armors via alternate textures in the .esp in GECK

It could happen, but idk maybe not, sounds like too much work

Plus you probably need access to a mesh to do this, even if it's vanilla

 

 

 

 

I took a look inside my data file, all the stuff you're replacing is in Data\textures\CGC

 

CGC is the seperate file which FOOk stuff is in, So it wouldn't be in Data\textures\armor

 

for one anyway, but could be in both, Also there is a empty file named T-51 in meshes, weird

 

 

Looking at FOOK in FO3edit what you're doing is walking into a land mine field

Fook is all over power armor, meaning it's going to be a complex fix.

 

 

 

 

 

 

 

hmmmmmmm

 

 

 

 

 

I would say your best bet, and lets hope someone else comes up with a better plan.

 

Anyway get the FOOK download zip/rar, which ever one has the armors in it.

 

Open it up an follow it down to the power armor textures, You'll wanted to replace ,

 

change the names to match what fook called it, drop that in the data file

 

 

This may or may not work.

 

 

It could be that they adjusted an set alternate textures inside GECk when

they made the .esp

 

You can use FO3edit or GECK to look at what FOOK did

Sounds tough though

You could even use GECK to edit the FOOK.esp to apply your alternate textures

where they applied theirs

 

hmmmm, I'm getting a picture in my head sort of like walking on glass barefooted.

 

I see a .esm, a self help book, and a cry on the nexus forums in your future.

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I think i accidentally fixed it when i woke up today.

 

I was going through the folders and i decided to go into the meshes folder, just to check if there was something i didn't delete.

 

To my surprise, after sifting through it a bit, i found two power armor folders that were left over - which was odd because one of them i was sure i deleted.

 

Anyway i deleted them and it fixed my problem. :)

 

Thanks for trying to help me though, If i didn't read this i probably would've never checked the meshes folder again.

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