cassss Posted May 19 Share Posted May 19 As I understand it all races start with the healing and flames spells and then the mq101questscript adds race specific spells to the Breton, Dark elf and High elf races How would I manage the starting spells with my custom race, I would like them to start with flames, healing and conjure familiar, can I add the spells to the spells list in the race presets or do I need to create a quest and script? Thanks Link to comment Share on other sites More sharing options...
Sphered Posted May 19 Share Posted May 19 Player has healing and flames. Races don't There are a few ways you can add racials. Script might be cleanest, especially if you never change race again later. Or instead you can attach abilities to the race record Script approach Event OnRaceChangeComplete() Race Now = Player.GetRace() If Now == WhateverElfRace Player.AddSpell(WhateverElfAbilitySpell) ElseIf Now = WhateverHumanRace Player.AddSpell(WhateverHumanAbilitySpell) EndIf EndEvent With above approach, if you change race again later, you have to make sure the prior race ability gets removed to avoid enjoying too many racials. As for the CK record approach, IDK about SSE, but with classic, the CK can be fussy when you try to add racial abilities to the race record. You can solve that by applying them in XEdit instead. Or again, just go the script route Link to comment Share on other sites More sharing options...
Recommended Posts