Jump to content

Custom race starting spells


Recommended Posts

As I understand it all races start with the healing and flames spells and then the mq101questscript adds race specific spells to the Breton, Dark elf and High elf races

How would I manage the starting spells with my custom race, I would like them to start with flames, healing and conjure familiar, can I add the spells to the spells list in the race presets or do I need to create a quest and script?

Thanks

Link to comment
Share on other sites

Player has healing and flames. Races don't

There are a few ways you can add racials. Script might be cleanest, especially if you never change race again later. Or instead you can attach abilities to the race record

Script approach

Event OnRaceChangeComplete()

Race Now = Player.GetRace()

  If Now == WhateverElfRace

   Player.AddSpell(WhateverElfAbilitySpell)

ElseIf Now = WhateverHumanRace

   Player.AddSpell(WhateverHumanAbilitySpell)

EndIf

EndEvent

With above approach, if you change race again later, you have to make sure the prior race ability gets removed to avoid enjoying too many racials. As for the CK record approach, IDK about SSE, but with classic, the CK can be fussy when you try to add racial abilities to the race record. You can solve that by applying them in XEdit instead. Or again, just go the script route

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...