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The Elusive Power Armor Map Marker


Pionier01

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Does anyone know the quest that is responsible for tracking the last-exited power armor on the game map? I have been looking for a way to disable it to make the destruction of power armor viable without leaving behind a permanent map marker. (I know that you can set it to another set of armor by entering it, but that does not solve my problem.)

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It's not controlled by a quest. The interface receives the location of the marker directly from the native code. I wouldn't like to promote mods or tools I made but Garden of Eden Papyrus Script Extender has a Papyrus script function RemoveLastUsedPowerArmorFromMap() for this. You can probably hide/disable marker through F4SE's UI script without Garden of Eden SE too but depending on the implementation of the vanilla HUDMenu, you may need to edit HUDMenu.swf as well to get the path to the menu variable. (Flash objects have a property named visible that you can overwrite with UI.Set()).

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