AngelAGW Posted May 23 Share Posted May 23 Basically anykind of static props that not considered as entity (something that can broke/explods etc) by the game. Example such as a Fence / a Tree / Containers / Burning Cars and so on. Do they have defined in certain file or it's literally hard coded into the world terrain itself? Link to comment Share on other sites More sharing options...
qmjs Posted May 25 Share Posted May 25 What you are looking for are defined as brushes. You can remove all of a particular type by changing the object file to something else. WillieSea's road clearing did that by switching the models with a squashed water bottle. Many specific prefab groups are defined as such in Game\libs\Prefabs: <Object Type="Brush" Layer="pathingInterior" LayerGUID="{94D533AF-7647-4F59-9DD3-98AF0640CBFF}" Id="{CF1F9578-A456-43D5-A0CC-66A27E077EB9}" Name="shipping_box_box_50" Pos="-0.65234375,1.9620361,0.29711151" FloorNumber="-1" Rotate="0.76604438,0,0,-0.64278769" ColorRGB="16777215" MatLayersMask="0" Prefab="objects/decor/boxes/shipping_box_01/shipping_box_box_06.cgf" NoCollision="0" OutdoorOnly="0" CastShadowMaps="1" RainOccluder="1" SupportSecondVisarea="0" Hideable="0" LodRatio="100" ViewDistRatio="200" MeshIntegrationType="0" NotTriangulate="0" AIRadius="-1" NoStaticDecals="0" NoAmnbShadowCaster="0" RecvWind="0" AllowInteractionMarkup="1" RndFlags="536870920"/> Most of the world, however, is defined in terrain.dat. This is where the shipping containers would be if not part of one of the prefab groups. Link to comment Share on other sites More sharing options...
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