Sirandar888 Posted May 26 Share Posted May 26 I was a Skyrim modder .... so I tried out the Witcher 3 Redkit Doesn't seem very useful for doing what Skyrim CK excelled at ...... modifying other peoples mods. Is it time for the W3 Nexus to start publishing the Redkit project files (if the author wants) so that users can edit preexisting mods. I see this as part of reason for the success of the Skyrim CK. As A current example, there is a very comprehensive mod called Eternal Hunt, but it hides the original witcher moon behind a black cloud and replaces it with another moon that for me doesn't fit. With the Skyrim CK I could reverse this change in 2 minutes but with the Redkit or any other tool I cannot even open the mods blob0.bundle file to edit the transparency of the assets to make them go away. The extractor here https://www.nexusmods.com/witcher3/mods/14?tab=posts&BH=0 doesn't seem to work anymore. Link to comment Share on other sites More sharing options...
Sirandar888 Posted May 27 Author Share Posted May 27 (edited) The new redkit has its own extractor that is command line but works fine .... I managed to find a tutorial and successfully uncooked the mod but it really doesn't help much without the actual modding file it seems. There is no way to delete meshes added to the game world. Edited May 27 by Sirandar888 Link to comment Share on other sites More sharing options...
ElementaryLewis Posted May 27 Share Posted May 27 If you wish to get help and guidance, I suggest you joins Wolven Workshop and Witcher 3 official Discord servers. Link to comment Share on other sites More sharing options...
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