meowking Posted May 26 Share Posted May 26 So, I edited Urag Gro-Shub, the Winterhold Librarian and renamed him to Shrek, changed his race to nord and changed his appearence. But he is now completely broken and won't interact with me at all. I've tried everything I can think of to get this to work and tried peoples ideas from various old threads. Does anyone more experienced have an ideas? Thanks. Side note, if it can't be fixed, is there a way to reset his data? Oh and one more thing, I edited Arngeir and General Tullius successfully but didn't change their race. So I assume it has something to do with that. Link to comment Share on other sites More sharing options...
Hanaisse Posted May 26 Share Posted May 26 Did you also change his voice type to one of the Nord race types? He'll no longer be able to use his orc voice type. Btw, there also may not be voice files for most of his lines if you change his race, since they were specific to him. Link to comment Share on other sites More sharing options...
meowking Posted May 26 Author Share Posted May 26 Thanks for the reply! Nope I left his voice as an orc because I assumed it would mess up. It's really confusing, he interacts with me when he see's me, i.e. generic voice lines, but I can't physically click on him to initiate a conversation. Link to comment Share on other sites More sharing options...
Hanaisse Posted May 26 Share Posted May 26 A Nord cannot use the Orc voice type. As I said, once you changed his race he lost all his unique dialogue as no other voice type has those lines recorded, leaving you with very generic interaction. Link to comment Share on other sites More sharing options...
VearCon64 Posted May 31 Share Posted May 31 On 5/26/2024 at 1:29 PM, Hanaisse said: Did you also change his voice type to one of the Nord race types? He'll no longer be able to use his orc voice type. Btw, there also may not be voice files for most of his lines if you change his race, since they were specific to him. Speaking of not being able to interact with something, I could use some help with the following: There is a mod I have that is a good one, or would be if it had more mannequins. So since I cannot make more from scratch (meaning that is utterly beyond my capabilities, f*#@ bugthesda for not making the function inherent to the doodad itself) I decided to duplicate one of the ones already there and its trigger and marker to see if that worked. I duplicated each, moving them all to where I wanted the new mannequin, first the mannequin doodad, then the trigger (the red box) then the marker thingy, exactly as the other mannequins already present. I saved the esp then quit and started up the game. When I went to the duplicated mannequin the "prompt" for interacting with it appeared like it should, but when I pressed E, NOTHING HAPPENED. All the OG mannequins worked fine. I CANNOT FIGURE OUT FOR THE LIFE OF ME WHAT WENT WRONG. Can someone PLEASE TELL ME HOW TO FIX THIS s#*!?!!!!!!!!!!!!!!!!!!! (Again, f*#@ bugthesda for not making the function inherent to the doodad itself, otherwise all any of us would have to do to make a mannequin would be to click and drag from the actor menu to wherever in the preview window we want it to be like we would any other doodad. Well done bugthesda. Well done.) Link to comment Share on other sites More sharing options...
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