adb3nj Posted May 28, 2024 Share Posted May 28, 2024 I'd like to create a mod such that, when I create a store in workshop mode, a container is also created that is associated with the store. When I move the store, the container needs to move with it, and when I remove the store, the container needs to be deleted. I've got all the relevant event types, so it would be something like: Event OnWorkshopObjectPlaced(ObjectReference akReference) ObjectReference myContainer = akReference.PlaceAtMe(StoreContainer) EndEvent Event OnWorkshopObjectGrabbed(ObjectReference akReference) myContainer.Disable() EndEvent Event OnWorkshopObjectMoved(ObjectReference akReference) myContainer.SetPosition(akReference.GetPosition) myContainer.Enable() EndEvent Event OnWorkshopObjectDestroyed(ObjectReference akReference) myContainer.RemoveAllItems(akTransferTo = WorkshopContainer) myContainer.Delete() EndEvent So… umm… how would I go about doing all that? How do I make sure I'm using the right container reference? I guess potentially I could just look for the container nearest to the store, and then I wouldn't need an array. I'm still not entirely sure where to add the script though, and how to use an alias to make sure it only acts on workshop stores rather than any workshop object. On the other hand, if I were to figure out how to do it with arrays, I assume I could use that to make my Provisioner Caravan Guards mod less invasive and finally create a version that's compatible with Workshop Framework and Sim Settlements, which would be nice! Link to comment Share on other sites More sharing options...
SKKmods Posted May 28, 2024 Share Posted May 28, 2024 Set a LinkedReference from the Store to the Container when it is created: thisStore.SetLinkedRef(myContainer, myKeyword) Then you can always get it and do event triggered magic: ObjectReference myContainer = Self.GetLinkedRef(myKeyword) Link to comment Share on other sites More sharing options...
adb3nj Posted May 28, 2024 Author Share Posted May 28, 2024 (edited) Thank you! This, essentially, has worked. The problem I'm having now is, I want to add the container to the stores so I can display items, à la the magazine and bobblehead racks, but I'm realising, when the containers are moved by console commands, the displayed items don't move with them. So it looks like that will require some creativity… Obvious thing is to make the container itself the workshop object, and the actual functional store the linked object. I'll have to check that doesn't create problems when trying to assign settlers though. And it will definitely create problems with existing stores. Hmmmmmmmm. Edited May 28, 2024 by adb3nj Link to comment Share on other sites More sharing options...
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