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Community Update 27 and the Future of Mac BG3 Modding


Seeker1

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So, there is quite a bit of ambiguity in what the Larian provided patch tools will offer in Patch 7, but I figured I'd ask here. I wasn't sure if this was the right place, I know Steam isn't. Maybe it would be better at the Larian Discord or official forums. But the reason I'm asking here is there is an ambiguity on something I'm REALLY curious about, hopeful about ... and maybe some folks here might even be part of the Alpha that is starting today. 

I could go into the disappointment on what the official mod tools won't do ... but that's another subject. What they will do, with regard to scripting, this is what I'm curious about, for a very specific reason. 

Look, I use over a hundred mods from this site, but there are a whole bunch I can't use. Why? They require Script Extender, which I as a Mac user cannot use. So this is what I really want to know. Will this change after Patch 7? Will I now be able to use mods like Appearance Edit Enhanced, Barbarian Rework, Daughter of Lolth, Spawn Any Item, Polyamory Mod, Legendary Actions, and of course BG3 Sex Framework (LOL)? Will I be able to access the debug console? I've only been able to "fake" doing that to a limited extent with Debug Book, and that's it. There's so much I could do - well just like every one else with debug console access. 

The main thing that frustrates me is the Compatibility Framework, which is required in just about every case to make spell lists compatible with each other and to let you use more than one subclass at a time, requires Script Extender. I so want to use that, but ...

I have many general questions about what they meant when they said they are going to offer "limited" access to the scripting API. But for now, these very narrow and specific ones continue to vex me. These were things I hope the Community Update would clarify, but seem to remain muddled. 

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You know, let me ask a more basic question. Let's start this from a ground level.

As I've never been able to use Script Extender, WHY is it necessary? (For that matter, I ALSO don't know what BG3 Mod Fixer actually "does" ... I mean, yes, I've read it keeps you from starting a game on "an island full of naked d00ds" if you have certain very old pre-release era mods, although I've never seen this happen, and never used it. But it's sorta the same question. Why is it necessary?)

I mean, yes, I know the general answer. Apparently you can't access scripts in the game without it. But I take it that's because Larian locked the door, and Norbyte has offered you a sneaky path around it. 

The reason I'm asking my question is the news in Community Update suggests the Patch 7 tools will be unlocking the door ... but the thing that seems ambiguous is to what degree, how "unofficially" it will be enabled, and will it stop Mac users from being screwed because Norbyte won't port Script Extender to Mac .... LOL. 

The alpha supposedly is starting today, June 3rd. Now what I also don't know is if the alpha testers are under NDA, because they are getting first look at the tools. 

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