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How to troubleshoot missing meshes with Vortex?


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Hello, I am having an issue with some purple squares next to volcanic pools. I downloaded More Informative Console, clicked on the purple squares, and got the base ID's, and I can see the file paths in SSE Edit.

However, I'm not sure where to go from here. People on Reddit tell me that if I'm using MO2, you get the mesh file path, then go to Data tab of MO2 on the right side and go straight to the mesh to understand which mod is adding it, and it should help in figuring out which of my mods is messed up. 

Is there any way to do something similar in Vortex? More Informative Console just tells me the it was last modified by Skyrim.esm, which doesn't really point me to where the mod is. I'd really like to fix this if possible, and I don't want to switch to MO2 and redownload everything just to fix a few textures that are missing in very specific spots.

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Purple anything means a missing texture, not a missing mesh, which will make troubleshooting even more difficult. Texture replacers don't typically come with a plugin that you can find in your load order or through More Informative Console.

Start by disabling any "texture only" mods you might have. My guess would be some landscape texture mod.

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1 hour ago, Hanaisse said:

Purple anything means a missing texture, not a missing mesh, which will make troubleshooting even more difficult. Texture replacers don't typically come with a plugin that you can find in your load order or through More Informative Console.

Start by disabling any "texture only" mods you might have. My guess would be some landscape texture mod.

I figured it out. It ended up being Skoglendi. I installed using Complex Grass options because I had Community Shaders installed, but for some reason this was actually causing this problem, and a lot of floating grass. As soon as I reinstalled Skoglendi and used 'No Complex Grass' installation options it fixed the issue.

Weird, but, I am happy now.

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