UnrealQuaker221 Posted June 9 Share Posted June 9 (edited) I need to edit the Name and Short Name parameters at runtime with a blueprint. Unfortunately, the developers have set these to constant, so I have to force the edit by breaking the weapon data assets, then re-making them with the new Names and Short Names. Neither Break <type> Weapon Data or Make <type> Weapon Data show the relevant parameters or their parent category, Display. What’s going on here? Did they create nodes that can’t actually do their jobs? How do I make a weapon data asset if I can’t provide all parameters? Edited June 9 by UnrealQuaker221 Link to comment Share on other sites More sharing options...
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