Newtonext1234 Posted June 9 Share Posted June 9 (edited) I created the custom motion by ripper but the motion become 1hm(One Handed Motion). created "animtexetdata" after reference the Graph Race Data of ripper and check the "behavior file path", "keyword" and "animation path". so the animation replacing are succeeded and I could replace hkx(animation file) to other, but when push attack button, call the 1hm attack motions, so ripper motion (AttackStartRipper.hkx) isn't called. the source data is vanilla ripper and I added the my original keyword. as one of my purpose, I could set weapon keyword of ripper type correctly, so If I couldn't found this solution as simply, I think it seem to create this weapon as 1hm motion. this isn't problem so would teach to me the idea when we have time. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ fixed this problem already. the reason is WeaponRipperList, so I add to this, so it's became auto motion. Edited July 1 by Newtonext1234 Link to comment Share on other sites More sharing options...
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