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SSEEdit: My "Keyword" causes CTD


RayhardRau

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Hello. I faced outright bullying!

I'm making my first small mod. From the instructions, I only read about creating patches and translating mods into another language. Once upon a time I made myself one patch and one translation. Now I look at other people's mods and make my own based on their sample. I use SurvivalMode CC, Campfire, iNeed, CACO, Attack Speed Framework, "My Survival Mode AE", Survival Mode Attack Speed Fix. I also downloaded "Warm Drinks SSE - Simple Tea And Coffee Recipes - for Campfire", but it wasn't what I expected. That's why I started making my own mod with a few small additions, which is also a compatibility patch for all this.

 

What I want. I select the kettle in the inventory in the “other” section, select a place on the ground and place the kettle there like a campfire. I click on the kettle, the “use-remove-exit” menu appears, I click on the inclusion of an individual menu for creating drinks. This is the "Warm Drinks" technology. Then I'll try to make a hybrid of "Warm Drinks" and Campfire in this place (although I probably won't understand how to do it), but I can't even copy what's described! For no apparent reason! This is infuriating!

 

Problem 1: I completely repeated the "Warm Drinks" technology, but when I try to open the drink creation menu, the game crashes. I found out that "Keyword" is to blame. I insert the "Keyword" of the kettle from "Warm Drinks" and everything works. I insert the "Keyword" of the Campfire cauldron and everything works. But the keywords I created cause a crash!

 

Problem 2: I completely repeated the "Warm Drinks" technology ("Activator", "Furniture", "Keyword" and "Misc.Item"), but when selecting a kettle from the inventory, it appears right under the character's feet and flies to the side instead of to appear in front of him and change his position following the cursor and the character’s steps. And this kettle is installed where it fell, or even disappears altogether. It turns out to change only the installation distance between the character and the teapot ("Activator"), the program reacts to this. "Warm Drinks" works as it should. Mine is not. And further. I use vanilla teapot 00044e70. My kettle falls on its side, is kicked with my feet and is picked up by my hands, but the "Warm Drinks" kettle does not react to all this, it is transparent. I set X Y Z X2 Y2 Z2 of all options, default, zero arbitrary. Useless.

 

I double-checked all the lines many times, expanded all the pluses, and did not change the names of the scripts and properties from the samples. If the sample had blank options activated, I activated those too. I set the same FormID sequence as for "Warm Drinks". I made simple and short EDID names. Useless! It's as if "SSEEdit" creates corrupted FormIDs in some places.

 

Problem 3: Perhaps I have some stupid program and it even ruined this. I tried to disassemble the teapot into two different ingots. And not only. On three. For other things. I used CACO's technology to split a jug of milk into two bottles of milk and one bowl of cream. To do this, the recipe refers to "Misc.Item", where the final ingredients are already indicated. But the program is so inflexible that the teapot can only be divided into a potion (poison, food) and a “Misc” (an alchemical ingredient, or maybe another potion). And only in that order. It cannot be divided into more than two components (the quantity of these two components can be changed). At first I thought this was a limitation of the CACO technology, but because of the first two issues, I'm now not sure. The Elder Scrolls V: Skyrim - Anniversary Edition (GOG) 1.6.1179.0.8 (SKSE64 2.2.6 rel 72). "SSEEdit 4.1.5" is installed on the C:\Program Files drive, launched through "Mod Organizer 2" as an administrator. Should the program really be removed from the "Program Files"?

Edited by RayhardRau
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As a result of long experiments, I found out the sources of the problems.

1) When you try to change the kettle model in the "Warm Drinks" mod to kettle 00044e70 from the game (changing the link to the kettle model), it stops installing correctly. If you return the kettle model from the "Warm Drinks" mod, it still continues to install incorrectly. That is, some invisible parameter breaks down. I have no idea how to fix this. Perhaps "Creation Kit" is required instead of "SSEEdit". I don't plan to learn a new program. I have an idea for another way to install the kettle, I'll check it out.

2) The game crash was not caused by a keyword. This was caused by the lack of effect of boiled water in the “Ingestible” section. As soon as the cursor hovered over the boiled water recipe, the game crashed. In the Warm Drinks mod, boiled water has a minor stamina recovery effect. Therefore, all "Ingestible" must have an effect.

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