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xNVSE not precompiling scripts that are managed by Vortex?


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I think it should be said I am very new to modding and have only really touched New vVegas

I have about 73 mods for Fallout New Vegas right now and I just made a new playthrough, but every time I try and leave Doc Mitchell's house I get stuck in a loading screen, same if I try to console command out. I fixed something and now the loading screen no longer freezes completely everytime, whenever I load Fallout New Vegas through the default launcher(steam?) it just goes on and on forever, but when I launch it through NVSE's launcher in vortex it will just straight up crash immediately.

The error whenever I open up the console is as follows;
xNVSE: failed to precompile script file
data/nvse/user_defined_functions/__folder_managed_by_vortex

I followed some instructions off a reddit page to find my load order and I think its missing a lot but this is what Vortex generated
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
YUP - Base Game.esm
YUP - Dead Money.esm
YUP - Honest Hearts.esm
YUP - Old World Blues.esm
YUP - Lonesome Road.esm
Landscape Texture Improvements.esm
Landscape Texture Improvements - YUP Patch.esm
Simple Open Strip.esm
Strip Lighting Overhaul.esp
Strip Gamblers.esm
YUP - NPC Fixes (Base Game).esp
Cloud Shadows.esp
GeneralLightingOverhaul.esp
Heat Haze.esp
Lucky 38 Lights Redone.esp
Max Level 75.esp
Mojave Nights.esp
NukaCola-Ojo.esp
Simple Freeside Overhaul.esp
Sprint Mod.esp
Strip Trees Open.esp
The Mod Configuration Menu.esp
pipboy2500_edisleado.esp
YellowGoodbye.esp
Windows of the Mojave v1.2.1.esp
Atmospheric Lighting Tweaks.esp

Edited by Hirach
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Posted (edited)

I personally don't have TTW installed or Bottle the Water so it's probably just some kind of error with another mod or an xNVSE issue, which is unlikely, either way I still haven't found a fix and I'm probably just going to keep disabling my mod list 'till i find something. Would still appreciate if someone could find whatever was causing the issue though.

//Edit

I deleted the managed by vortex part of the user_defined_functions and it solved the error message but I'm personally still crashing every time I exit Doc Mitchell's house. If anyone can help, I'm not ashamed to admit that, after beating the game with my own modlist, I followed a mod list from Youtube so if anyone knows any problems with this then I would appreciate it.

I didn't however download Vanilla Ui Plus, Pip-Boy 2000, either playing cards retexture, classic vault 13 jumpsuit or the armored version, window to the soul, any character kit remake, and Game intro upscaled.

Edited by Hirach
found a error message solution but still crashing
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I downloaded a heavenly host of mods when I tried getting back into NV a couple weeks ago and ran into the same issue with crashing when leaving Doc Mitchell's. At this point I only have xNVSE and, after a frustrating play session yesterday, NVAC. After 3 hours of testing, I feel comfortable reporting that adding *any* mod of any sort will regularly (but not always) flicker models in the over world and chug my graphics. Mods with higher demands will crash when loading a scene every time. Any lead on a solution to this or a patched xNVSE would hopefully solve the problem.

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