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Skyrim up to scale mod idea


blubtay

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Skyrim is rather small (so are Oblivion and Morrowind) but! what if we were to increase Skyrim's size to fit the size of Daggerfall?

pros: Taller mountains, longer roads, larger Holds, dense forests, Lore accurate Skyrim and a map the size of Texas or maybe Canada... (I'm not a Geologist (if that's what they're called 😞 ))

cons: lost of wasteland with empty space, Level designers and Nav meshers will be begging for mercy.

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On 6/14/2024 at 2:02 AM, blubtay said:

Skyrim is rather small (so are Oblivion and Morrowind) but! what if we were to increase Skyrim's size to fit the size of Daggerfall?

pros: Taller mountains, longer roads, larger Holds, dense forests, Lore accurate Skyrim and a map the size of Texas or maybe Canada... (I'm not a Geologist (if that's what they're called 😞 ))

cons: lost of wasteland with empty space, Level designers and Nav meshers will be begging for mercy.

Cool idea, but probably impractical with the original landmass. (Edit: or within the constraints of a single "open world" space)

However... Afaik, there are many land mass addons for skyrim, including Beyond Skyrim BrumaBeyond Reach, Midwood Isle, FolksteadHaafStad, Republic of Maslea, and Chanterelle , (and others)  plus quest mods that add land/cave complexes, etc., (edit: and so can increase the virtual space, even if it means a cell transition going between the adjacent worldspaces)

Chanterellle alone (and it's sub-dungeon/sister landmass, which doubles the navigable outdoor landspace) is enormous in scale. And it's loaded with flora and fauna btw, unlike many landmass addons.

Also, as a general rule, disable borders where possible, to take advantage of the forested/flora'd space outside the game world defined by a given "land" but within its full topographic bounds to gain idk 10%-15% more navigable land

 

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