FSNovask Posted June 17, 2024 Share Posted June 17, 2024 This seems like a quick way to find out what planet your new POI could spawn on (correct me if I'm wrong on anything): Go to Use info of the block that you cut the terrain from, in this case, FieldsHillsSmall1K05 Go to Use Info for one of the patterns, like PatternHillsSmoothFieldsHills05 There should be a list of Surface trees with planet body names that will use the pattern/block, so your POI might spawn there I was able to go to Strix III-a and find it in the first landing zone. Haven't extensively tested it though 1 Link to comment Share on other sites More sharing options...
elementslayer Posted June 18, 2024 Share Posted June 18, 2024 Has anyone ran into it where the landscape of the overlay doesn't match what is in-game? I added the points, and just a few test habs, and in CK they are in the correct location but inside game they are floating, because the ground topography doesn't match. I don't think I missed a step. Link to comment Share on other sites More sharing options...
Hvizeu Posted June 18, 2024 Share Posted June 18, 2024 Did you do any special steps to get your terrain sculpting to load in? Either if I am trying to follow your guide or this other one for a unique location (https://steamcommunity.com/sharedfiles/filedetails/?id=3266682879) it seems that any sculpting i do on the terrain it does not persist into the game. Link to comment Share on other sites More sharing options...
HappySlapp Posted June 18, 2024 Share Posted June 18, 2024 Thank you for this tutorial Link to comment Share on other sites More sharing options...
MikkoK141 Posted June 18, 2024 Author Share Posted June 18, 2024 1 hour ago, Hvizeu said: Did you do any special steps to get your terrain sculpting to load in? Either if I am trying to follow your guide or this other one for a unique location (https://steamcommunity.com/sharedfiles/filedetails/?id=3266682879) it seems that any sculpting i do on the terrain it does not persist into the game. You have to click 'Terrain' at the top, then Export Landscape, save it the same name as your WorldSpace under Data/Terrain and then you click Data > Create Archive, and pick your exported landscape. Then when you export your mod as .esm it will load. For testing you might want to add this to StarfieldCustom.ini (Create it if it doesn't exist) in C:/Users/USERNAME/Documents/My Games/Starfield [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= 1 Link to comment Share on other sites More sharing options...
Hvizeu Posted June 18, 2024 Share Posted June 18, 2024 5 minutes ago, MikkoK141 said: You have to click 'Terrain' at the top, then Export Landscape, save it the same name as your WorldSpace under Data/Terrain and then you click Data > Create Archive, and pick your exported landscape. Then when you export your mod as .esm it will load. For testing you might want to add this to StarfieldCustom.ini (Create it if it doesn't exist) in C:/Users/USERNAME/Documents/My Games/Starfield [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= Amazing! Will give it a try, thank you. Link to comment Share on other sites More sharing options...
Hvizeu Posted June 18, 2024 Share Posted June 18, 2024 Got this when i tried to save the terrain : Link to comment Share on other sites More sharing options...
HappySlapp Posted June 18, 2024 Share Posted June 18, 2024 46 minutes ago, Hvizeu said: Got this when i tried to save the terrain : Had the same problem, there should be a folder with your worldspace's name inside the folder with your mod's name when the window to save opens, gotta save it to that folder. EDIT: You have to save the .btd somewhere else, then you close the CK and copy paste the .btd into the Terrain folder, it's the only way it seems. 1 Link to comment Share on other sites More sharing options...
Hvizeu Posted June 18, 2024 Share Posted June 18, 2024 1 hour ago, HappySlapp said: Had the same problem, there should be a folder with your worldspace's name inside the folder with your mod's name when the window to save opens, gotta save it to that folder. EDIT: You have to save the .btd somewhere else, then you close the CK and copy paste the .btd into the Terrain folder, it's the only way it seems. Amazing! Hopefully they patch these issues soon. Thanks for the tip. Edit: This worked flawlessly, terrain deformation is updating normally on the .esm now. Link to comment Share on other sites More sharing options...
HappySlapp Posted June 18, 2024 Share Posted June 18, 2024 21 minutes ago, Hvizeu said: Amazing! Hopefully they patch these issues soon. Thanks for the tip. No problem, have fun making stuff Link to comment Share on other sites More sharing options...
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