MikkoK141 Posted June 19 Author Share Posted June 19 To add random encounters into your overlay you can drag in the PackIn called RE_PackIn_Overlay and arrange the triggers and markers around your POI. After this you sometimes get random encounters when traveling to it. You can remove some triggers to disable some encounters, for example if you do not want spaceship encounters remove all the landing areas. Link to comment Share on other sites More sharing options...
Battenburga Posted June 19 Share Posted June 19 Even with exporting the landscape, putting it into a ba2 and finding my POI in the wild, I am still having landscape issues, where it uses the original block and does not save any of my changes. Is it because it is not an esm? I am unsure how to enable it to be an esm regardless. Link to comment Share on other sites More sharing options...
Evangela Posted June 19 Share Posted June 19 File > Convert Active File To.. Link to comment Share on other sites More sharing options...
elementslayer Posted June 19 Share Posted June 19 On 6/18/2024 at 12:39 PM, MikkoK141 said: You have to click 'Terrain' at the top, then Export Landscape, save it the same name as your WorldSpace under Data/Terrain and then you click Data > Create Archive, and pick your exported landscape. Then when you export your mod as .esm it will load. For testing you might want to add this to StarfieldCustom.ini (Create it if it doesn't exist) in C:/Users/USERNAME/Documents/My Games/Starfield [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= Huh, that was my problem, I guess it just didnt read any data and just took the location if there was no worldspace terrain. Thank you so much! Link to comment Share on other sites More sharing options...
MadMonkey119 Posted July 4 Share Posted July 4 Has anyone spawned biome appropriate creatures at their new POI's with Biome_Predator or Biome_PredatorHerd etc? I can't get them to work, even duplicating a default POI, DR003CaveWorld and then duplicating the outside prey instances from 3 to 6. Travel to the overlay of the DR003CaveWorld and still 3 prey in game. Very strange. Link to comment Share on other sites More sharing options...
platinum94 Posted July 12 Share Posted July 12 On 7/5/2024 at 12:09 AM, MadMonkey119 said: Has anyone spawned biome appropriate creatures at their new POI's with Biome_Predator or Biome_PredatorHerd etc? I can't get them to work, even duplicating a default POI, DR003CaveWorld and then duplicating the outside prey instances from 3 to 6. Travel to the overlay of the DR003CaveWorld and still 3 prey in game. Very strange. Do you mind sharing a step by step on how you duplicated a default POI? Whenever I do that I get red warnings in the saved esp file Link to comment Share on other sites More sharing options...
platinum94 Posted July 17 Share Posted July 17 On 6/14/2024 at 6:27 PM, MikkoK141 said: Go under WorldData > Location, right click and create a new location for your POI, add the keywords LocTypeOE_Keyword and LocTypeOverlay: What is the reason for adding this and what does each of those keywords do? I've duplicated a POI (worldspace) instead of creating a new one so Im wondering if I still need to add this to my location record. Link to comment Share on other sites More sharing options...
Darkstorne Posted October 10 Share Posted October 10 On 6/14/2024 at 6:27 PM, MikkoK141 said: So you want to create your own point of interest that has a chance to randomly spawn? This is a fantastic guide, thank you! Is there a way to restrict spawn locations to specific planets? Like, say we wanted to make the whole planet of Akila feel more lived on, rather than just Akila city itself. And so we wanted to create unique farm POIs that have some walls and a small barracks to defend against ashta attacks. We wouldn't want that POI spawning anywhere but on Akila's habitable biomes, but still want multiple of them to spawn dynamically rather than being a single unique location. Is that possible to do? Link to comment Share on other sites More sharing options...
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