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Code Item Name Damage Type Power Location On Hit Equipped Abilities
BG1: Melee Weapons
MISC75 Dagger of Venom +2 1D4+2 Dagger ★★ Thunderhammer Smithy +1 poison damage/second [15 seconds] (save)  
DAGG03 Dagger +2 1D4+2 Dagger E of Carnival, Blushing Mermaid Tavern    
DAGG04 Dagger +2, Longtooth 1D6+2 Dagger Undercellar (ch 7)    
DAGG09 Silver Dagger +1, Werebane 1D4 +1 Dagger Werewolf Island 2 lycanthropes: +3 thac0 / +3 damage cold iron
SW1H09 Short Sword +2 1D6+2 Short Sword SW of Beregost    
SW1H10 Short Sword of Backstabbing +3 1D6+3 Short Sword ★☆ Undercellar (ch 7)    
SW1H06 Long Sword +2 1D8+2 Long Sword Nashkel Mines +1 cold damage (no save)  
SW1H16 Scimitar +5, Defender 1D8+3 Scimitar ★★ S-SW of Beregost   +2 AC
SW1H15 Scimitar +3, Frostbrand 1D8+3 Scimitar ★★ S-SW of Beregost   +50% fire resistance
SW1H23 Scimitar +2 1D8+2 Scimitar DT    
SW1H03 Bastard Sword +1, +3 vs. Shapeshifters 2D4 +1 Bastard Sword Merchants' League Estate shapeshifters: +2 damage cold iron
SW1H18 Sword of Balduran 2D4 Bastard Sword   Werewolf Island 2 lycanthropes: +4 damage cold iron
AX1H03 Battle Axe +2 1D8+2 Axe Helm and Cloak Inn    
AX1H05 Throwing Axe +2 1D6+3 Axe Candlekeep    
BLUN11 Mace +2 1D6+3 Mace ★☆ DT5    
HAMM03 War Hammer +2 1D4+3 War Hammer ★☆ SW of Beregost +1 electrical damage (no save)  
HALB03 Halberd +2 1D10+2 Halberd Iron Throne    
SW2H06 Spider's Bane +2 1D10+2 Two Handed Sword ★☆ Cloakwood Forest 2   free action
SW2H07 Two Handed Sword +3 1D10+3 Two Handed Sword ★☆ DT4    
STAF08 Quarter Staff +3 1D6+3 Staff ★★ Ulgoth's Beard    
STAF06 Staff Mace +2 2D4+2 Staff ★☆ Werewolf Island 2   1-handed, 2-handed range
STAF07 Staff Spear +2 1D8+3 Staff DT   piercing damage
BG2: Melee Weapons
DAGG13 Pixie Prick +3 1D4+3 Dagger ★★☆ Planar Prison sleep [2 rounds] (save)  
DAGG14 Boneblade +4 1D4+4 Dagger ★★ Ust'Natha    
DAGG21 Dagger of the Star +4 1D4+4 Dagger ★★ WK4 5% invisibility [60 seconds]  
NPSW01 Sword of Arvoreen +2 1D6+2 Short Sword ★☆ Temple Ruins -2 movement rate [45 seconds] (save) Mazzy only, slow / stun immunity
SW1H25 Kundane +2 1D6+2 Short Sword ★★☆ off-hand Planar Prison   +1 attack
SW1H28 Cutthroat +4 1D6+4 Short Sword ★★ Graveyard District (ch 6)    
SW1H58 Short Sword of Mask +4 1D6+4 Short Sword ★★☆ WK 15% entangle [24 seconds] (no save)  
SW1H24 Long Sword +1, Flame Tongue (+4) 1D8+1 Long Sword ★☆ DT5, Druid Grove damage to creatures: +1 regenerating, +2 cold / fire, +3 UD cold iron
SW1H35 Adjatha the Drinker +2 1D8+2 Long Sword ★☆ Planar Prison +1HP charm / domination immunity
SW1H31 Daystar +2 (+4) 1D8+2 Long Sword ★★☆ City Gates evil: +2 thac0 / +2 damage, UD: +1D8+4 damage 1x/day sunray
SW1H54 The Equalizer (+3) 1D8 Long Sword ★★★☆ off-hand SoA / Mind Flayer City / Beholder City thac0 / damage: true natural 0 / 0, chaotic / lawful natural +1 / +2, natural good / evil +2 / +4, others +3 / +6 charm / confusion immunity
SW1H60 Angurvadal +4 1D8+4 Long Sword ★★★ WK4 +1 fire damage (no save) 1x/day 22 Str [60 seconds]
MISCBC Blackrazor +3 1D8+3 Long Sword ★★★☆ Hell 15% 4 lvl drain / heal +20 HP / haste / +3 Str [20 seconds] (no save) +1 HP/5 seconds, charm / fear immunity
WANINJA Scarlet Ninja-To +3 1D8+3 Ninja-To ★★★☆ thief Copper Coronet +6 poison damage/round [2 rounds] (save) monk only, +1 attack
WAWAK Kachiko's Wakizashi +3 1D8+3 Wakizashi ★☆ Copper Coronet -2 Wis [2 rounds] (save)  
SW1H30 Belm +2 1D8+2 Scimitar ★★☆ off-hand Druid Grove   +1 attack
SW1H52 Scimitar +3, Water's Edge 1D8+3 Scimitar ★☆ Ust'Natha    
SW1H67 Usuno's Blade + 4 1D8+4 Ninja-To ★★ WK1 10% +2D10 electrical damage (save for half)  
SW1H68 Spectral Brand +4 1D8+4 Scimitar ★★★ WK3 +1D4 cold damage (no save) 1x/day [4 rounds] summon 1D8+3 blade 1 attack/round
WA2DAK Dak'kon's Zerth Blade +2 1D10+2 Katana ★☆ Adventurer's Mart   +1 AC, +1 wizard spell 1 / 2 / 3 / 4
NPSW04 Corthala Family Blade +2 1D10+2 Katana ★★ Umar Hills +2 poison damage/round [2 rounds] (no save) Valygar only, +2 AC slashing
SW1H51 Celestial Fury +3 1D10+3 Katana ★★★☆ Temple District stun [1 round] (save), 5% +20 electrical damage (no save) 1x/day lightning bolt / blindness
SW1H38 Jhor the Bleeder +2 2D4+2 Bastard Sword ★★ Underdark +2 poison damage/round [5 rounds] (no save)  
SW1H39 Blade of Searing +3 2D4+3 Bastard Sword ★★☆ Ust'Natha +1 fire damage (no save)  
SW1H62 Foebane +3 2D4+3 Bastard Sword ★★ WK1 UD / shapeshifters / extra-planar: +6 damage  
SW1H64 Purifier +4 2D4+4 Bastard Sword ★★★ WK3 chaotic evil: +4 damage paladin only, +20% magic resistance
AX1H10 Azuredge (+3) 1D6 Axe ★★ Copper Coronet UD: +1D6+4 damage / vorpal (-4 save) good only
AX1H12 Battle Axe +3, Stonefire 1D8+3 Axe ★★☆ Copper Coronet +2 fire damage (no save)  
AX1H13 Battle Axe +3, Frostreaver 1D8+3 Axe ★★☆ de'Arnise Keep +1 cold / acid damage (no save)  
AX1H14 Axe of the Unyielding +3 1D8+3 Axe ★★ WK4   +1 AC, +1 HP/round
BLUN24 Club +2, Gnasher 1D6+2 Club ★★ Druid Grove +2 piercing damage/round [4 rounds] (no save)  
BLUN22 Club +3, Blackblood 1D6+3 Club ★★★ Trademeet +3 acid damage (no save)  
BLUN25 Mace of Disruption +2 (+5) 1D6+3 Mace ★★★☆ Graveyard District / Bridge District UD: +1D6+3 damage / vorpal (-4 save) negative plane protection
BLUN28 Storm Star +3 1D6+4 Mace ★★★ WK4 +1D6 electrical damage (no save)  
WAFLAIL Defender of Easthaven +3 1D6+4 Flail ★★★ Copper Coronet   +1 AC, +20% slashing / piercing / blunt resistance
BLUN14 Flail of Ages +3 1D6+4 Flail ★★★★☆ de'Arnise Keep +1 acid / cold / fire damage (no save), 33% slow [20 seconds] (no save)  
HAMM04 War Hammer +1, +4 vs. Giant Humanoids (+4) 1D4+2 War Hammer ★★ de'Arnise Keep giants: +3 thac0, +3 damage  
HAMM06 Dwarven Thrower +3 2D4+3 War Hammer ★★ Trademeet giants: +8 damage dwarf only
HAMM07 Hammer of Thunderbolts +3 2D4+3 War Hammer ★★ Sewers    
HAMM09 Crom Faeyr +5 2D4+3 War Hammer ★★★★☆ Temple Ruins / Planar Sphere / Kuo-Toa City ettins / trolls / clay golems / stone golems: vorpal (no save), +5 electrical damage (no save) +25 Str
SPER08 Spear +3, Impaler 1D6+3 Spear ★★☆ Sahuagin City +10 piercing damage (no save)  
SPER10 Spear of Withering +4 1D6+4 Spear ★★★ Ust'Natha +4 poison damage (no save)  
SPER11 Ixil's Nail +4 1D6+4 Spear ★★ WK5    
HALB05 Dragon's Breath +4 1D10 Halberd ★★★ Underdark +1 cold / fire / electrical / acid / poison damage (no save)  
HALB09 Halberd +4, Wave 1D10+4 Halberd ★★☆ Sahuagin City / Planar Prison efreet / salamanders / fire elementals: vorpal (no save), 15% +15 cold damage (no save)  
WAS2H Joril's Dagger +3 1D10+3 Two Handed Sword ★★☆ Copper Coronet +1 cold damage (no save), 25% confusion [3 rounds] (save)  
SW2H14 Lilarcor +3 1D10+3 Two Handed Sword ★★ Slums District Sewers   charm / confusion immunity
SW2H10 Carsomyr +5 1D12+5 Two Handed Sword ★★★★★ Windspear Hills chaotic evil: +5 damage, dispel magic paladin only, 50% magic resistance, 3x/day dispel magic
SW2H08 Soul Reaver +4 1D10+4 Two Handed Sword ★★★★☆ Kuo-Toa City -2 thac0 [20 rounds] (no save) non good only
SW2H15 Silver Sword +3 1D10+3 Two Handed Sword ★★★☆ Spellhold / Athkatla (ch 6) 25% vorpal (-2 save)  
SW2H09 Warblade +4 1D12+4 Two Handed Sword ★★ Adventurer's Mart (ch 6)    
STAF20 Staff of Rynn +4 1D6+4 Staff ★★☆ Adventurer's Mart    
WASTAFF Staff of Arundel +3 1D6+3 Staff ★★☆ Copper Coronet   +10% fire / cold resistance, +1 priest spell 5 / 6
STAF11 Staff of the Magi +1 (+5) 1D6+1 Staff ★★★★★ Bridge District dispel magic mage only, +2 AC / saves, invisibility, charm immunity, protection from evil, 3x/day fireball-lightning bolt, 1x/day spell trap [8 hours]
STAF09 Staff of Command +2 1D6+2 Staff ★★ Mind Flayer City   domination [12 hours] (no save, 25 charges)
STAF14 Staff of the Woodlands +4 1D6+4 Staff ★★★ Suldanesselar   druid only, barkskin (AC:3), 6x/day enhanced charm animal, 6x/day summon shambling mound
STAF21 Staff of the Ram +4 1D6+10 Staff ★★★☆ WK4 10% knock back / stun [6 seconds] (no save)  
ToB: Melee Weapons
DAGG22 Dagger of the Star +5 1D4+5 Dagger ★★☆ WK4 / ToB 15% invisibility [60 seconds], 5% +1D8 fire / electrical damage (no save)  
SW1H59 Short Sword of Mask +5 1D6+5 Short Sword ★★☆ WK / Sendai 15% entangle [24 seconds] / lvl drain (no save)  
SW1H77 The Answerer +4 1D8+4 Long Sword ★★★☆ Oasis -15% magic resistance / -2 AC [4 rounds] (no save)  
SW1H61 Angurvadal +5 1D8+5 Long Sword ★★★★☆ WK4 / Sendai +1D4+1 fire damage (no save) 22 Str, negative plane protection
SW1H66 Yamato +4 1D8+4 Wakizashi ★★ Saradush   +1 AC
SW1H69 Spectral Brand +5 1D8+5 Scimitar ★★★★ WK3 / Sendai +1D6 cold damage (no save) 1x/day [4 rounds] summon 1D8+3 blade 1 attack/round, 1x/day [3 rounds] +5 thac0, negative plane protection
SW1H71 Hindo's Doom +4 1D10+4 Katana ★★★ WK5 / Abazigal   1x/day greater restoration, +10% magic resistance, death magic immunity
SW1H63 Foebane +5 2D4+5 Bastard Sword ★★★☆ WK1 / Saradush Sewer UD / shapeshifters / extra-planar: +6 damage, larloch's minor drain +1 saves
SW1H65 Purifier +5 2D4+5 Bastard Sword ★★★☆ WK3 / Sendai chaotic evil: +5 damage paladin only, +30% magic resistance, 2x/day dispel magic, 1x/day mass cure
AX1H15 Axe of the Unyielding +5 1D8+5 Axe ★★★★☆ WK4 / Marching Mountain 10% vorpal (-4 save) +1 AC, +3 HP/round, +1 Con
BLUN27 Club of Detonation +5 1D6+5 Club ★★★☆ WK5 / ToB +5 fire damage / 30% +15 fire damage / 5% fireball (no save)  
BLUN29 Storm Star +5 1D6+6 Mace ★★★☆ WK4 / Saradush +1D6 electrical damage (no save), 5% chain lightning (no save) +20% electrical resistance
BLUN30C Flail of Ages +4 1D6+5 Flail ★★★★★ WK2 +1 acid / cold / fire / poison damage (no save), 33% slow [20 seconds] (no save)  
BLUN35 Ice Star +4 2D4 +4 Flail ★★★☆ Saradush +1D4 cold damage (no save) +20% fire resistance
HAMM11 Runehammer +5 2D4+5 War Hammer ★★★★ Siege Camp / Sendai UD: +2D4+5 damage / vorpal (-4 save) negative plane protection, fear immunity, 1x/day 22 Str, 1x/day mass cure
SPER12 Ixil's Spike +6 1D6+6 Spear ★★★★ WK2 / WK5 pinned 1D6+5/round [3 rounds] (save) free action
HALB11 Ravager +6 1D10+4 Halberd ★★★★★ WK5 / Marching Mountains +3D6 poison damage (save), 10% vorpal (no save) 3x/day cloak of fear
SW2H21 Psion's Blade +5 1D10+5 Two Handed Sword ★★☆ Marching Mountains   confusion / psionic immunity
SW2H19 Carsomyr +6 1D12+6 Two Handed Sword ★★★★★ Windspear Hills / Sendai chaotic evil: +6 damage, dispel magic paladin only, 50% magic resistance, 3x/day dispel magic
SW2H18 Gram the Sword of Grief +5 1D10+5 Two Handed Sword ★★★★ Abazigal / Sendai 10% +2D12 poison damage (no save), lvl drain (-5 save) +5% magic resistance
STAF22 Staff of the Ram +6 1D6+12 Staff ★★★☆ WK4 / Saradush 15% knock back / stun [6 seconds] (no save)  
BG1: Ranged Weapons
AX1H05 Throwing Axe +2 1D6+3 Axe Candlekeep   returns to user's hand
SLNG03 Sling +3 3 Sling ★☆ DT5 strength bonus damage  
BOW08 Eagle Bow +2 2 Short Bow ★☆ Blushing Mermaid Tavern   +1 attack
BOW02 Composite Long Bow +1 3 Long Bow ★☆ Feldepost Inn   +1 attack
BOW07 Longbow of Marksmanship +3 2 Long Bow ★☆ Bandit Camp, Firewine Ruins   +1 attack
BG2: Ranged Weapons
DART08 Crimson Dart +3 1D3+3 Dart WK1   +2 attacks, returns to user's hand
DAGG11 Boomerang Dagger +2 2D4+2 Dagger Bridge District   +1 attack, returns to user's hand
DAGG12 Fire Tooth +3 2D4+3 Dagger ★★☆ Ust'Natha +1D2 fire damage (no save) +1 attack, returns to user's hand
AX1H10 Azuredge (+3) 1D6 Axe ★★ Copper Coronet strength bonus damage, UD: +1D6+4 damage / vorpal (-4 save) good only, returns to user's hand
AX1H09 Rifthome Axe +3 1D6+3 Axe ★☆ Docks District strength bonus damage returns to user's hand
HAMM06 Dwarven Thrower +3 2D4+3 War Hammer ★☆ Trademeet strength bonus damage, giants: +8 damage dwarf only, returns to user's hand
WASLING Sling of Everard +5 1D4+2 Sling ★☆ Copper Coronet   unlimited ammunition
SLNG07 Sling of Seeking +2 2 Sling ★☆ Copper Coronet strength bonus damage  
SLNG06 Sling of Arvoreen +4 4 Sling ★☆ Beholder City   1x/day stun [3 rounds] (save)
XBOW06 Light Crossbow of Speed +1 1 Crossbow Thunderhammer Smithy, Copper Coronet   +1 attack
XBOW08 Giant Hair Crossbow +3 5 Crossbow Adventurer's Mart    
XBOW14 Heavy Crossbow of Searing +1 3 Crossbow ★☆ Adventurer's Mart +2 fire damage (no save)  
XBOW13 Crossbow of Affliction +4 4 Crossbow Ust'Natha   -2 Str
XBOW15 Firetooth +4 1D8+4 Crossbow ★★★ WK +2 fire damage (no save) unlimited ammunition
BOW14 Tuigan Bow +1 1 Short Bow Copper Coronet   +2 attacks
BOW15 Tansheron's Bow +3 1D6 Short Bow ★☆ Trademeet   +1 attack, unlimited ammunition
BOW19 Short Bow of Gesen +4 2 Short Bow ★★★ Bridge District / Spellhold +1D8 electrical damage (no save) +1 attack, +20% electrical resistance, unlimited ammunition
BOW11 Strong Arm +2 3 Long Bow ★☆ Adventurer's Mart   +1 attack
BOW10 Heartseeker +4 2 Long Bow ★☆ Windspear Hills   +1 attack, 1x/day +7 thac0 [9 seconds]
ToB: Ranged Weapons
AX1H16 K'logarath +4 1D6+4 Axe ★★ Amkethran strength bonus damage, knock back / stun [3 seconds] +2D6 damage (save) returns to user's hand
SLNG09 Erinne Sling +5 5 Sling ★☆ WK5 / ToB   1x/day 5x +4 bullets
XBOW16 Firetooth +5 1D8+5 Crossbow ★★★ WK / Sendai +2 fire damage (no save) unlimited ammunition
BG1: Ammunition
AROW05 Arrow of Biting 1D6 Arrow     +30% of max HP poison damage/20 seconds (save)  
AR0W06 Arrow of Detonation 1D6 Arrow     6D6 fire explosion damage (save for half)  
AROW07 Arrow of Dispelling 1D6 Arrow     dispel magic  
AROW08 Arrow of Fire 1D6 Arrow     +1D6 fire damage (save)  
AROW09 Arrow of Ice 1D6 Arrow     +1D6 cold damage (no save)  
AROW04 Acid Arrow +1 1D6+1 Arrow     +2D6 acid damage (no save)  
AROW10 Arrow of Piercing (+1) 1D6 Arrow     +4 thac0, +6 piercing damage (save)  
AROW11 Arrow +2 1D6+2 Arrow        
BOLT04 Bolt of Biting 1D8 Bolt     +2 poison damage/second [15 seconds] (save)  
BOLT03 Bolt of Lightning 1D8 Bolt     +4D4 electrical damage (save for half)  
BOLT06 Bolt +2 1D8+2 Bolt        
BULL03 Bullet +2 1D4+3 Bullet        
DART03 Dart of Stunning 1D3 Dart     stun [7 rounds] (save) +2 attacks
BG2: Ammunition
AROW08 Arrow of Fire 1D6 Arrow     +1D2 fire damage (save)  
AROW09 Arrow of Ice 1D6 Arrow     +1D2 cold damage (no save)  
AROW04 Acid Arrow +1 1D6+1 Arrow     +1D3 acid damage (no save)  
AROW11 Arrow +2 1D6 Arrow        
BOLT06 Bolt +2 1D8 Bolt        
KUOBOLT Kuo-Toa Bolt (+1) 2D6 Bolt     stun [4 rounds] (save)  
SAHBOLT Paralytic Bolt (+1) 1D10 Bolt     stun [5 rounds] (save)  
BULL04 Sunstone Bullet +1 1D4+2 Bullet     +2 fire damage (no save)  
ToB: Ammunition
AROW15 Arrow +3 1D6 Arrow        
BOLT09 Bolt +3 1D8 Bolt        
BULL05 Bullet +3 1D4+4 Bullet        
BULL06 Bullet +4 1D4+5 Bullet        
  • Like 1
  • 2 weeks later...
Posted

Well done!  Thankee!  Alleluia!

Did you also plan to do this for mods like Drizzt Saga, Region of Terror, Loretakers, and Crucible?

Thankee!

Posted
19 hours ago, Yargoyle said:

Well done!  Thankee!  Alleluia!

Did you also plan to do this for mods like Drizzt Saga, Region of Terror, Loretakers, and Crucible?

Thankee!

Thank you!  I doubt I'll ever play those mods, so likely not.  I've made this table a long time ago to easily reference all the notable weapons in the games and I thought it might be useful for other people so I decided to share it.

  • Thanks 1
Posted
17 hours ago, ikonomov said:

I've made this table a long time ago to easily reference all the notable weapons in the games and I thought it might be useful for other people so I decided to share it.

This would be a good table for a wiki somewhere.  (Though not being a BG player, I don't know which one offhand.)

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