OliveiraCris Posted June 16, 2024 Posted June 16, 2024 (edited) I made a breakable wall animation in Blender. Converted it into nif and saw it working with Nifskope. But after setting it up in CK, it doesn't work in the game. I used ck-cmd in order to convert it and copied the behavior files into the path that is shown in BSBehaviorGraphExtraData. Nothing happens (it produces both LE and SE behavior files, but it doesn't seem to matter). Is there any tutorial on how to set up that kind of animation? Thanks in advance. Edited June 16, 2024 by OliveiraCris
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