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[Mod Idea] Death Defiance Enchantment


ZxAsriel

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Death defiance is an enchantment that saves you from dying when you hit 0 HP and fully brings you back to life, at the cost of the entire enchantments charge.

 

Death Defiance costs both an Grand Black Soul Gem to recharge as well as a menu popping up that charges 25,000 gold. Cancelling the menu cancels the attempt to charge the enchantment.

Death Defiance is shown by an purple burst coming out of the player (purely visual).

 

Stacking death defiance on different armors will just use those enchantment charges if all armors are worn.

Mod idea inspired by [ HADES ] and it's twilight mirror.

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neat idea. Maybe someone will make it. In the meantime, try using console

After you load game, send the TIM command from console. Done and done.

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from https://skyrimcommands.com/#commands

"This command enables and disables (toggles) 'immortal mode'. When in immortal mode, your character will not be able to die (health will not reach 0). Unlike god mode, when in immortal mode your stats like stamina and Magicka are still drained/affected as they would normally be.

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Note: TIM won't lock your health like TGM would, it can still go quite close to zero, but it will (in most all cases) stop a "Yer Dead chumly!" signal from being generated. Also, please note that it's not 100% effective. I've died a few times along the way while using it, but ime, it's rare that it fails at its intended purpose)

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Posted (edited)
2 hours ago, anjenthedog said:

neat idea. Maybe someone will make it. In the meantime, try using console

After you load game, send the TIM command from console. Done and done.

---

from https://skyrimcommands.com/#commands

"This command enables and disables (toggles) 'immortal mode'. When in immortal mode, your character will not be able to die (health will not reach 0). Unlike god mode, when in immortal mode your stats like stamina and Magicka are still drained/affected as they would normally be.

---

Note: TIM won't lock your health like TGM would, it can still go quite close to zero, but it will (in most all cases) stop a "Yer Dead chumly!" signal from being generated. Also, please note that it's not 100% effective. I've died a few times along the way while using it, but ime, it's rare that it fails at its intended purpose)

Mine is based off an actual kind of skill in an game.

Think of it as an fairy in a bottle type of skill.

Someone may even be able to make it a skill in the vanilla skill tree (Adding a branch) and make it so your infinite level ups can spend an skill point unlocking the perk, and when its activated, re-lock it.

This is an example of how it is used in HADES, if you put one skill point towards it it revives you for only half your health, but if you invest entirely into it, it fully revives you and your HP. It can be a lifesaver due to cheap shots from boss level enemies or a stray projectile hitting you:

I can only imagine if it was implemented into Skyrim SE / AE; That people would proc it mostly by falling to their deaths.

Edited by ZxAsriel
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understood. neat idea. hope it happens. otherwise consider that suggestion. I suppose with good self control you could apply a set of manually triggered rules by which you would or wouldn't enable TIM in the meantime...

best of luck

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