7531Leonidas Posted June 23 Share Posted June 23 I have Laurana - The Fallen Princess ( https://www.nexusmods.com/skyrimspecialedition/mods/27140 ) in my LO. The author has set her level to 35, even though the min level is 0, and her max lvl is 150. This can make it tough to bring her along, and she never levels up. Is there any way to change this w/o CK? I looked at her stats in xEdit, and can change her level to 0, but I can't simply remove the entry altogether, as far as I can determine. Thanks! Link to comment Share on other sites More sharing options...
anjenthedog Posted June 23 Share Posted June 23 If made into a follower, you *might be able to force "level with player", using AFT or NFF commands. Link to comment Share on other sites More sharing options...
7531Leonidas Posted June 23 Author Share Posted June 23 (edited) Yeah, it is a follower mod, don't know why author did the level set. Will take a look in NFF to see. Just tried setting the level to 0, and using disable - recycleactor - enable on her in the console, no change. Thanks. Edit - could only find ability to edit this NPC's stats in NFF, not allow auto-level w/player. Edited June 23 by 7531Leonidas tried advice Link to comment Share on other sites More sharing options...
alphafr Posted June 23 Share Posted June 23 (edited) Try this : open console select your follower and write setlevel 1000 0 1 150 For more detail - 1000 is your companion current lvl relative to yours in % (at 1000 it will be equal to you) - 0 is the flat value lvl difference between you and the follower (if you want them to be always above, below or at your level) - 1 is the min level they start with - 150 will be the level cap Took that from an old thread i used myself to keep my spouse companion usable in combat still Edited June 23 by alphafr typos 1 Link to comment Share on other sites More sharing options...
7531Leonidas Posted June 24 Author Share Posted June 24 @alphafr Yours was the solution, thanks. I have used setlevel before, but one or more of the comments I saw claimed that NPCs who were marked essential could not be affected by it, so I didn't try it right away. Link to comment Share on other sites More sharing options...
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