SKKmods Posted June 26 Share Posted June 26 Nearly every quest alias known to humankind that holds actors includes an OnDeath() handler removing the actor to release persistence and allow the game to scavenge corpses. If you add followers via (pSQ_Followers as SQ_FollowersScript).SetRoleActive() be aware that it has no death handler so keeps dead followers in Alias_Active in perpetuity. You have to manually clean dead followers OnDying() or OnDeath() with a call to (pSQ_Followers as SQ_FollowersScript).SetRoleInactive() For game object hygene and quests like UC06 and CF03 that wait/unwait followers using (pSQ_Followers as SQ_FollowersScript).GetFollowers() dont get stuck in endless loops trying to unwait dead followers. 2 Link to comment Share on other sites More sharing options...
Ksar0 Posted June 26 Share Posted June 26 Thanks for the information, all the modders need to be aware of this. I suppose you managed to get the script working so that an NPC follows you, right? I don't know why, but all my attempts have failed. Link to comment Share on other sites More sharing options...
SKKmods Posted June 26 Author Share Posted June 26 Stalkers and Followers has been working fine since November. Link to comment Share on other sites More sharing options...
Guest deleted221970219 Posted July 29 Share Posted July 29 (edited) Thanks for the link. Edited July 31 by Bagets Link to comment Share on other sites More sharing options...
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