HurricainReaperProductions Posted June 26 Share Posted June 26 Ok i recently thought of some neat ideas but im not sure if they even work Question 1: does keywords on magic effects that are applied to the player or npc add the keywords to the player or npc (aka magic effect like oakflesh with the keywords actortypeundead and vampire apply to the one who has the spell active on them)? Question 2: does the keywords on armors apply to player or npc when worn (aka add actortypeundead and vampire keywords to a ring would the keywords apply while worn)? Link to comment Share on other sites More sharing options...
xkkmEl Posted June 27 Share Posted June 27 (edited) I believe they do not. The way to mark actors in a way the condition system understands, typically, is with a magic effect. You can use an empty script effect; it will have absolutely no effect, except to exist for the duration. You can then test with the "HasMagicEffect" condition. Use any means appropriate to put the magic effect on the target actors. Edited June 27 by xkkmEl Link to comment Share on other sites More sharing options...
Namiricorn Posted July 8 Share Posted July 8 On 6/26/2024 at 11:56 PM, HurricainReaperProductions said: Ok i recently thought of some neat ideas but im not sure if they even work Question 1: does keywords on magic effects that are applied to the player or npc add the keywords to the player or npc (aka magic effect like oakflesh with the keywords actortypeundead and vampire apply to the one who has the spell active on them)? Question 2: does the keywords on armors apply to player or npc when worn (aka add actortypeundead and vampire keywords to a ring would the keywords apply while worn)? If you want things which only effect vampires or undead, you could draw upon Harkon's Sword, maybe? Or I think there are some cut vampire jewellery pieces that are still hanging around in the code, one of them is something about gargoyles? Link to comment Share on other sites More sharing options...
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