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I'll wait


kyleftw

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Till the combat mechanics gets improved, i see alot of aesthetic mods which is cool more variety but until i can take out a 30+ pirate base with a 10sec sandvistan, throwing knives and a katana with combo melee finishers while freely moving mid combat dash slice, sarcastic player oneliners and a middle finger emote while i walk out after detonating sticky bombs, hop on my space bike/vehicle and ride off while the radio jams badass synwave tracks to the space bar knowing that 1 pirate i left alive to tell the story put a bounty on my head with the pirate guild..

i'll wait for those mods to play the game

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Cyberpunk does not have good third person combat animations, like 0 to this day, would be cool but Bethesda games comes with third person gameplay so is more than likely to happen with starfield than cyberpunk, but at this point you basically just playing sims in space, same with cyberpunk, heck if we could port over the whole combat mechanics of Nier into cyberpunk and starfield with a dash of let's say forespoken sprint jumps with the fx, that would give skyrim ultra modded a run for its money

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