jollywood Posted June 28 Share Posted June 28 I remember with FO4, I could modify individual weapon data (like damage, accuracy, etc.) via the CK and did not have to create a whole new ESM. I found the weapon data with Starfield's CK, however, when I change the values to damage, range, etc. then attempt to save the plugin, I get over 3000 errors. Is there a way to change the weapon data in the same fashion as was with FO4? Link to comment Share on other sites More sharing options...
markusm1000 Posted June 28 Share Posted June 28 I just tested it and it works the same way as in FO4. 7 hours ago, jollywood said: and did not have to create a whole new ESM. In FO4 you had .esp In Starfield you now need .esm 7 hours ago, jollywood said: I get over 3000 errors. Do you mean the error box in CK? That's normal - it's not called "Bugthesda" for nothing You just have to make sure that you don't get any error messages in the EditorWarnings.txt that are marked with <Current>. Link to comment Share on other sites More sharing options...
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