jollywood Posted June 28, 2024 Posted June 28, 2024 I remember with FO4, I could modify individual weapon data (like damage, accuracy, etc.) via the CK and did not have to create a whole new ESM. I found the weapon data with Starfield's CK, however, when I change the values to damage, range, etc. then attempt to save the plugin, I get over 3000 errors. Is there a way to change the weapon data in the same fashion as was with FO4?
markusm1000 Posted June 28, 2024 Posted June 28, 2024 I just tested it and it works the same way as in FO4. On 6/28/2024 at 3:53 AM, jollywood said: and did not have to create a whole new ESM. Expand In FO4 you had .esp In Starfield you now need .esm On 6/28/2024 at 3:53 AM, jollywood said: I get over 3000 errors. Expand Do you mean the error box in CK? That's normal - it's not called "Bugthesda" for nothing You just have to make sure that you don't get any error messages in the EditorWarnings.txt that are marked with <Current>.
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