olnorton Posted June 29 Share Posted June 29 (edited) I did what I thought would be a simple re texture of the pre-war bathroom sink. (Change the yellow part to grey.) The colour change worked, but it lost the chrome look. ( both in the game and in Nifscope ) It uses PlayerHouse_BathroomMirrorENV01.BGSM and PlayerHouse_BathroomSink01_ENV.BGSM, which use MetalBrushed02Cube_e.dds and Chrome_e.dds respectively. I copied all of the files to a new path in my data folder, but the Environment (e.dds) part doesn't show up. If I do it as a simple replacer (putting only the modded sink.dds in data) then the chrome shows up, but I want both grey and yellow versions. You wouldn't believe how much time I've spent trying to figure this out. Edited June 29 by olnorton Link to comment Share on other sites More sharing options...
worm82075 Posted June 29 Share Posted June 29 The first image, the side by side you can see that your re-texture doesn't look right BUT the second image does. What's the problem? Did you make a new mesh or did you material swap the original? Edit: I take that back, It's subtle but it is noticeably different. I think i know what you did. Correct me if i'm wrong but the original diffuse texture you are replacing has an alpha layer and yours does not. 1 Link to comment Share on other sites More sharing options...
ChuckYufarley Posted June 30 Share Posted June 30 (edited) The environment map is what gives the metal the chrome look. You might want to double check your file path for that texture, as it looks like you have it in a different directory than the original. Is your material file an exact copy of the original? Is the environment mapping box under the general tab checked and did you set the environment map scale? Also,, when I want the chrome effect on metal surfaces, under the material tab, I set the specular color to a light blue. I just copied that from some other vanilla chrome object. Double click the specular color, set the hue to 161, the saturation to 240, and the luminance to 226. Other than that, just make sure all the same boxes from the vanilla material file are checked, and all the numeric values are the same. Edited June 30 by ChuckYufarley 2 1 Link to comment Share on other sites More sharing options...
olnorton Posted June 30 Author Share Posted June 30 9 hours ago, worm82075 said: The first image, the side by side you can see that your re-texture doesn't look right BUT the second image does. What's the problem? Did you make a new mesh or did you material swap the original? Edit: I take that back, It's subtle but it is noticeably different. I think i know what you did. Correct me if i'm wrong but the original diffuse texture you are replacing has an alpha layer and yours does not. Thanks for your reply worm. The side by side image shows the problem, the bottom image shows it works as just a texture replacer. I checked, and the original diffuse .dds and my altered one both had the same blank white Alpha. I finally solved the problem (after many days) by making a new copy of the original sink and changing the name of the PlayerHouseSink01.dds to PlayerHouseSink02.dds but keeping the original path. Previously I had kept the same name and changed the path. Obviously it found the path, or the colour wouldn't have changed, but it didn't apply the environment map. (maybe you can't change the path to the shared folder ?) That method had worked for other colour changes I had done (to motorcycles and bedside lamps), but not this one. Anyway it's working now. Thanks for your reply. Link to comment Share on other sites More sharing options...
olnorton Posted June 30 Author Share Posted June 30 4 minutes ago, ChuckYufarley said: The environment map is what gives the metal the chrome look. You might want to double check your file path for that texture, as it looks like you have it in a different directory than the original. Is your material file an exact copy of the original? Is the environment mapping box under the general tab checked and did you set the environment map scale? Also,, when I want the chrome effect on metal surfaces, under the material tab, I set the specular color to a light blue. I just copied that from some other vanilla chrome object. Double click the specular color, set the hue to 161, the saturation to 240, and the luminance to 226. Other than that, just make sure all the same boxes from the vanilla material file are checked, and all the numeric values are the same. Thanks for your reply ChuckYufarley. The content of the material file was the same , only the paths were changed. I left everything checked as it was. I might check those things later, but for now it's working, so I'll leave well enough alone. Thanks for you input. 1 Link to comment Share on other sites More sharing options...
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