AudrieD Posted June 30, 2024 Share Posted June 30, 2024 I was trying to alter the skill tree to work similar to how it does in Fallout 4 by making a level requirement instead of a repetitive action requirement. This is how it appears in game. When you are on the skill list pane, it says to add 0 more points. This is on a level 1 character to test to make sure it is indeed level locked, which it is, so it's working. It's just not formatted properly and I must be missing where I fix that. In the example, I have changed Ballistics to unlock at level 5 and for each tier to unlock every 5 levels with all 4 unlocked at level 20. Points are still required just like in FO4. Link to comment Share on other sites More sharing options...
LarannKiar Posted July 2, 2024 Share Posted July 2, 2024 Did you edit the vanilla Ballistics perk in the Creation Kit and after saving this is how it appeared in game? That's odd, the Creation Kit shouldn't produce broken text replacement form data. Link to comment Share on other sites More sharing options...
AudrieD Posted July 2, 2024 Author Share Posted July 2, 2024 Yes. The only thing I did was add a condition in the form editor and remove the repetition requirements in the same place. The CK added the requirements text itself. I am going to poke around in the CK more this evening. If I find anything out, I'll follow up here. Link to comment Share on other sites More sharing options...
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