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Stop the NPC overkill and over reaction to skeevers, spiders, wolves, etc.


gaoptimize

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Hi, I don't know if it is just Apocalypse Magic or even the base game spells, but I don't think expert and master level destruction spells would be invoked against low level targets by NPCs.  Maybe a mod could be created to classify the standard set of animal opponents like spells and NPCs would choose spells up to one class higher to attack them.  Also, some of the pre-combat threatening and post-combat victory dialog by NPCs against these furry, non-sentient enemies sounds superfluous and idiotic. 

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The worst is when a NPC paralyzes an animal and the party spends the next 90 seconds taunting and casting high-level spells at its motionless body.  LOL!

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Personally speaking, my "favorite" is when aggressive followers get hung up at lake edges trying to goad a fish into fighting, and in some cases actually going unresponsive due to their obsessive mental breakdowns, or attempt to fight some poor monster that spawned inside a rock (it does happen).

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