EagleFour Posted July 2, 2024 Share Posted July 2, 2024 Hello, is it possible to reload the objects (planets, moons etc.) in space? I would prefer a Papyrus function. If I fly too fast to planets (Mod), the 3d objects of the planets or moons are not loaded. At the moment I make do with save and reload. But that is not a solution that I like. I have already tested several console commandos, none of them worked. Link to comment Share on other sites More sharing options...
EagleFour Posted July 4, 2024 Author Share Posted July 4, 2024 For those who are interested, I have now found the solution: Function ReloadSpaceObjects() Global Actor playerRef = Game.GetPlayer() ObjectReference playerCurrentShip = playerRef.GetSpaceship() as ObjectReference Float x = playerCurrentShip.GetPositionX() Float y = playerCurrentShip.GetPositionY() Float z = playerCurrentShip.GetPositionZ() playerCurrentShip.SetPosition(x, y, z) EndFunction Link to comment Share on other sites More sharing options...
SKKmods Posted July 4, 2024 Share Posted July 4, 2024 Or Game.GetPlayer().GetCurrentShipRef().MoveTo(Game.GetPlayer().GetCurrentShipRef()) will trigger a reload. Link to comment Share on other sites More sharing options...
EagleFour Posted July 9, 2024 Author Share Posted July 9, 2024 On 7/4/2024 at 9:40 AM, SKKmods said: Or Game.GetPlayer().GetCurrentShipRef().MoveTo(Game.GetPlayer().GetCurrentShipRef()) will trigger a reload. hmm, strange. That immediately generates a CTD for me. Link to comment Share on other sites More sharing options...
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