EagleFour Posted July 2 Share Posted July 2 Hello, is it possible to reload the objects (planets, moons etc.) in space? I would prefer a Papyrus function. If I fly too fast to planets (Mod), the 3d objects of the planets or moons are not loaded. At the moment I make do with save and reload. But that is not a solution that I like. I have already tested several console commandos, none of them worked. Link to comment Share on other sites More sharing options...
EagleFour Posted July 4 Author Share Posted July 4 For those who are interested, I have now found the solution: Function ReloadSpaceObjects() Global Actor playerRef = Game.GetPlayer() ObjectReference playerCurrentShip = playerRef.GetSpaceship() as ObjectReference Float x = playerCurrentShip.GetPositionX() Float y = playerCurrentShip.GetPositionY() Float z = playerCurrentShip.GetPositionZ() playerCurrentShip.SetPosition(x, y, z) EndFunction Link to comment Share on other sites More sharing options...
SKKmods Posted July 4 Share Posted July 4 Or Game.GetPlayer().GetCurrentShipRef().MoveTo(Game.GetPlayer().GetCurrentShipRef()) will trigger a reload. Link to comment Share on other sites More sharing options...
EagleFour Posted July 9 Author Share Posted July 9 On 7/4/2024 at 9:40 AM, SKKmods said: Or Game.GetPlayer().GetCurrentShipRef().MoveTo(Game.GetPlayer().GetCurrentShipRef()) will trigger a reload. hmm, strange. That immediately generates a CTD for me. Link to comment Share on other sites More sharing options...
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