Jump to content

Toolset - Dull (non- reflective) Eye Textures


Recommended Posts

Hi there,

I've recently downloaded the toolset as I really wanted to get behind the mystery of why Morrigan's eyes are so dull and I noticed the Desire Demon's are as well?

What's causing this? Neither of them are reflecting light whereas Sten's eye texture as well as a few other textures (darkspawn and I don't know what else) reflect light just fine. I've opened them up in dds viewer side-by-side and they seem similar enough. I even tried to mess around with normal maps in GIMP but I don't have much of an idea how to use it really.

I really want to fix these default textures so they can reflect light properly! Any help would be much appreciated!

Link to comment
Share on other sites

Reflective surfaces would have something to do with the specular map or settings.

I'd start by comparing the MAO files for the default tintable eyes, against the non-reflective unique morrigan eyes and the qunari eyes, to see if there's any oblivious difference in the way reflections are handled.

The toolset probably isn't going be of any use, though, unless  you use it to extract the MAOs from the applicable ERF.  (pyGFF can also   be used for extracted from ERF archives.)

The MAO  files should be in materialobjects.erf, and they can be viewed in a plain text application, like Notepad or Notepad++.

Link to comment
Share on other sites

hf_eye_mora.mao should be the Morrigan eye MAO.
And qm_eye_stna.mao would be the MAO for Sten's eyes.

Looks like there are two  'normal' eye MAO's (uh_eye_nrma.mao and pn_eye_nrma.mao).  I don't know how - or if - they work together. DAO files are like a puzzle box,  with a maze of nested and branching and interlocking assets.

 

 

Link to comment
Share on other sites

 

On 7/3/2024 at 6:46 AM, fudgebucket786 said:

I really want to fix these default textures so they can reflect light properly! Any help would be much appreciated!

Seems like I solved this thing!

I opened pn_eye_mora_0d in paint.net, then used the Alpha treshold plugin (it's installed separately, from the Red ochre pack) to make the texture visible (untick the Preserve ratio box and pull the bottom slider left). Then simply saved it again with DXT5 compression, same as vanilla texture, and dropped that in the override. And it started properly reflecting light.

Tried hiding the alpha channel in GIMP and exporting, but I'm a complete newbie at it, just installed it recently, and that didn't work, the texture was non-reflective again. So, no ideas how to fix it in GIMP.

Link to comment
Share on other sites

I'm using custom eye textures for both, so feel free to repeat the above steps and upload it yourself. Though I'd suggest checking other eye textures first too. If you don't want to bother with it, I'll do it later.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...