fudgebucket786 Posted July 3 Share Posted July 3 Hi there, I've recently downloaded the toolset as I really wanted to get behind the mystery of why Morrigan's eyes are so dull and I noticed the Desire Demon's are as well? What's causing this? Neither of them are reflecting light whereas Sten's eye texture as well as a few other textures (darkspawn and I don't know what else) reflect light just fine. I've opened them up in dds viewer side-by-side and they seem similar enough. I even tried to mess around with normal maps in GIMP but I don't have much of an idea how to use it really. I really want to fix these default textures so they can reflect light properly! Any help would be much appreciated! Link to comment Share on other sites More sharing options...
theskymoves Posted July 3 Share Posted July 3 Reflective surfaces would have something to do with the specular map or settings. I'd start by comparing the MAO files for the default tintable eyes, against the non-reflective unique morrigan eyes and the qunari eyes, to see if there's any oblivious difference in the way reflections are handled. The toolset probably isn't going be of any use, though, unless you use it to extract the MAOs from the applicable ERF. (pyGFF can also be used for extracted from ERF archives.) The MAO files should be in materialobjects.erf, and they can be viewed in a plain text application, like Notepad or Notepad++. Link to comment Share on other sites More sharing options...
fudgebucket786 Posted July 4 Author Share Posted July 4 Alright. Thank you so much! I'll try this and update you on whether it worked or not. Link to comment Share on other sites More sharing options...
fudgebucket786 Posted July 4 Author Share Posted July 4 There don't seem to be any MAO files for morrigan's or sten's eyes. Let me share a screenshot. Link to comment Share on other sites More sharing options...
theskymoves Posted July 4 Share Posted July 4 hf_eye_mora.mao should be the Morrigan eye MAO. And qm_eye_stna.mao would be the MAO for Sten's eyes. Looks like there are two 'normal' eye MAO's (uh_eye_nrma.mao and pn_eye_nrma.mao). I don't know how - or if - they work together. DAO files are like a puzzle box, with a maze of nested and branching and interlocking assets. Link to comment Share on other sites More sharing options...
zloybelka Posted July 4 Share Posted July 4 On 7/3/2024 at 6:46 AM, fudgebucket786 said: I really want to fix these default textures so they can reflect light properly! Any help would be much appreciated! Seems like I solved this thing! I opened pn_eye_mora_0d in paint.net, then used the Alpha treshold plugin (it's installed separately, from the Red ochre pack) to make the texture visible (untick the Preserve ratio box and pull the bottom slider left). Then simply saved it again with DXT5 compression, same as vanilla texture, and dropped that in the override. And it started properly reflecting light. Tried hiding the alpha channel in GIMP and exporting, but I'm a complete newbie at it, just installed it recently, and that didn't work, the texture was non-reflective again. So, no ideas how to fix it in GIMP. Link to comment Share on other sites More sharing options...
zloybelka Posted July 4 Share Posted July 4 (edited) P.S. Normal maps are definitely not the place to tweak reflectivity, it's either MAOs or specular (_0s) files for DAO & DA2. Edited August 5 by zloybelka fixed a typo Link to comment Share on other sites More sharing options...
fudgebucket786 Posted July 5 Author Share Posted July 5 Wow, thanks a tonne! I was gonna upload this as a mod but since you're the one that did it, why don't you? Link to comment Share on other sites More sharing options...
zloybelka Posted July 5 Share Posted July 5 I'm using custom eye textures for both, so feel free to repeat the above steps and upload it yourself. Though I'd suggest checking other eye textures first too. If you don't want to bother with it, I'll do it later. Link to comment Share on other sites More sharing options...
fudgebucket786 Posted July 5 Author Share Posted July 5 Ok thanks! I'll try to make a fixpack with all the faulty textures. Though, I'm fairly certain it's just pn_eye_mora_0d and pn_eye_dsda_0d. Thanks again to the both of you! Link to comment Share on other sites More sharing options...
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