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How to add a NEW sound into the game?


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Hi guys,

Did you figure out how to add a completely new sound to the game? I want to add a sound to my weapon but 99,99999% of all moders on Starfield just replace the existing sounds, that's lame... I want to know how to add a new one. Wwise is already a very complicated tool and right now its so confusing to know how to add a new sound to the game, there is no tutorial for it (and i really mean a NEW SOUND, not just some voices...)

In addition, it seems that CK is unable to play sounds as well, so its impossible to "hear" any sound in CK 😄

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  • 7 months later...
On 7/3/2024 at 4:47 PM, AngelWilly said:

Hi guys,

Did you figure out how to add a completely new sound to the game? I want to add a sound to my weapon but 99,99999% of all moders on Starfield just replace the existing sounds, that's lame... I want to know how to add a new one. Wwise is already a very complicated tool and right now its so confusing to know how to add a new sound to the game, there is no tutorial for it (and i really mean a NEW SOUND, not just some voices...)

In addition, it seems that CK is unable to play sounds as well, so its impossible to "hear" any sound in CK 😄

I'm in the same boat. I can only generate .wem for NPC dialogue but have found nothing about creating new WWize events that you could call from a script or anything. You can create the Soundbanks successfully in WWize, then try building the Soundbank with the Audio function CK but it doesn't seem to recognize it. Also tried extracting the BA2 files, but it seems like (similar to voice lines) they're referenced by an ID. It seems you would almost need some third party tool to inject your new data into the .json and place it back into a ba2 file for the CK to properly recognize it but that's way above me.

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