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CK Basics


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So I've used CK for Skyrim pretty extensively (homes, followers, dungeons, etc), so I want to get into doing the same for Starfield.

Starting basic, trying to make some small edits to some mod added clothes- specifically, trying to add showchronomark keyword from the Visible Chronomark mod, and swap some of the AA pieces on specific outfits. For example, changing the pants on one CrimsonX outfit to the exact same model (different color) of pants from EIT from the same modder. 

However, either of these actions renders the outfit invisible in game, though it looks completely correct in the CK. And yes, I've been mindful that the armor slots match between the outfit and the required AA pieces, and replacing skin parts as needed.

The same goes for changing the armor slot on an accessory so it works with other accessories.

In SF1Edit, you can make these kinds of changes using the copy as override into a new mod, but the problem with that is that I can't figure out how to go back and edit the mod that was made- if SF1Edit is closed and reopened, new items can't be copied into the mod- its just not an option in the list.

I've tried duplicating the outfits to create new outfits with new ID's, but this has also not worked- those are invisible too.

Maybe this is more of a problem with the game not loading in new mod changes or assets during a playthrough, but if that's the case, how do you test mods as you build them?

Anyone know any tips or tricks?

Thank you in advance.

Edit: After a whole lot of troubleshooting, and ending up reinstalling the game, I think this whole thing may have been the result of too many plugins. Starfield's limit is significantly lower than Skyrim's.

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