Hulgore Posted July 6 Share Posted July 6 Hello, I'm a complete noob at scripting and I am trying to figure out how to write a short script. I would like to increase the reach of the Unarmed weapon equipped when performing the Ranger Takedown move, to simulate the reach of a kick. Once the animation is done, the reach would reset to default one. I've been trying so far to create inside "Data/NVSE/plugins/scripts" a .txt file named gr_RangerTakedownReach Inside of it I tried to put the following : if Player.GetWeaponAttackAnimation == 10 && Player.HasPerk RangerTakedown Player.SetWeaponReach 2 endif Obviously it doesn't work at all and I can't tell what is wrong with what I did. Link to comment Share on other sites More sharing options...
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