yhelbig Posted July 7 Share Posted July 7 I'm trying to fix a problem in a mod where calls to SetAV rightitemcharge don't result in the correct charge value on the item Example: Equip a new staff in the right hand (never used) with max charge of 2000 (or whatever getav rightitemcharge returns) use 500 worth of charge call: setav rightitemcharge 2000 call: getav rightitemcharge returns 1500 use 1000 worth of charge call: setav rightitemcharge 2000 call: getav rightitemcharge returns 500 Somewhere the game is storing the amount of charge used so far Dropping the staff and picking it back up resets this "stored" value to 0 (likely when dropped it gets an object reference and does something) anyone else seeing anything like this? Link to comment Share on other sites More sharing options...
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