SignedName Posted July 9, 2024 Share Posted July 9, 2024 Like how the Dehydration effect works for Just Sprint and Enhanced Movement, but applied to all actions that use AP, with configurable amounts for each need type. Maybe a default of 1 Dehydration/10 AP and 1 Hunger/15 AP? Possibly scaling based on Endurance. Link to comment Share on other sites More sharing options...
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