nexterglav Posted July 12, 2024 Share Posted July 12, 2024 Hello guys, I'm randomly (but often) crashing when I try to save my game. It started when I made a trip to Dawnstar from Solitude (for the first time in a save). After that, I wanted to complete Inigo's quest with the lighthouse and on the way to it I crashed several times. https://pastebin.com/ExJ0enPk https://pastebin.com/fFFc0rAk I hope someone can tell me what the problem is, because this is the second broken save (I got the first one when I removed WetAndCold  ) What i tried: disable immersiveEquipmentsDisplay, because i'm still getting "<ERROR> [Controller] Couldn't extract animation info: Data\Scripts\FNIS_aa2.pex: The system cannot find the file specified." Switch pandora to nemesis too didn't helps me Install smoothcam because of "SmoothCamAPI::RequestInterface reported an error" in alternative Camera (and those error was gone) fast travel to Whiterun, but after going outside - it reproduced again left only few saves (other 1.6gb is backuped) - also, my save files size is not too big, largest is 7811448 bytes (7.6 mb): Spoiler /f/mod_organizer2/profiles/2024-06-19-no-wac/saves $ ll -k total 1773772 -rw-r--r-- 1 user2022 197121   7570587 Jul 11 00:54 Autosave1_F3409112_0_D094D0B8D0BDD0B0D0B4D180_DawnstarTheWhiteHall_021703_20240710215402_25_1.ess -rw-r--r-- 1 user2022 197121   303034 Jul 11 00:54 Autosave1_F3409112_0_D094D0B8D0BDD0B0D0B4D180_DawnstarTheWhiteHall_021703_20240710215402_25_1.skse -rw-r--r-- 1 user2022 197121      0 Jul 10 01:03 Autosave1_F3409112_0_D094D0B8D0BDD0B0D0B4D180_Tamriel_021708_20240709220338_25_1.ess.tmp -rw-r--r-- 1 user2022 197121      0 Jul 12 22:48 Autosave1_F3409112_0_D094D0B8D0BDD0B0D0B4D180_Tamriel_021709_20240712194857_25_1.ess.tmp -rw-r--r-- 1 user2022 197121   7676096 Jul 12 23:47 Autosave1_F3409112_1_D094D0B8D0BDD0B0D0B4D180_Tamriel_021710_20240712204748_25_1.ess -rw-r--r-- 1 user2022 197121    64521 Jul 12 23:47 Autosave1_F3409112_1_D094D0B8D0BDD0B0D0B4D180_Tamriel_021710_20240712204748_25_1.skse -rw-r--r-- 1 user2022 197121      0 Jul 12 22:02 Autosave2_F3409112_0_D094D0B8D0BDD0B0D0B4D180_Tamriel_021704_20240712190200_25_1.ess.tmp -rw-r--r-- 1 user2022 197121      0 Jul 12 21:48 Autosave2_F3409112_0_D094D0B8D0BDD0B0D0B4D180_Tamriel_021705_20240712184834_25_1.ess.tmp -rw-r--r-- 1 user2022 197121   7719983 Jul 12 22:45 Autosave2_F3409112_0_D094D0B8D0BDD0B0D0B4D180_Tamriel_021706_20240712194522_25_1.ess -rw-r--r-- 1 user2022 197121    46886 Jul 12 22:45 Autosave2_F3409112_0_D094D0B8D0BDD0B0D0B4D180_Tamriel_021706_20240712194522_25_1.skse -rw-r--r-- 1 user2022 197121      0 Jul 10 23:56 Autosave2_F3409112_0_D094D0B8D0BDD0B0D0B4D180_Tamriel_021707_20240710205606_25_1.ess.tmp -rw-r--r-- 1 user2022 197121      0 Jul 12 23:48 Autosave2_F3409112_1_D094D0B8D0BDD0B0D0B4D180_Tamriel_021710_20240712204817_25_1.ess.tmp -rw-r--r-- 1 user2022 197121   7716174 Jul 12 22:48 Autosave3_F3409112_0_D094D0B8D0BDD0B0D0B4D180_Tamriel_021709_20240712194814_25_1.ess -rw-r--r-- 1 user2022 197121    46870 Jul 12 22:48 Autosave3_F3409112_0_D094D0B8D0BDD0B0D0B4D180_Tamriel_021709_20240712194814_25_1.skse -rw-r--r-- 1 user2022 197121      0 Jul 11 00:55 Quicksave0_F3409112_0_D094D0B8D0BDD0B0D0B4D180_DawnstarTheWhiteHall_021704_20240710215522_25_1.ess.tmp -rw-r--r-- 1 user2022 197121      0 Jul 12 22:43 Quicksave0_F3409112_0_D094D0B8D0BDD0B0D0B4D180_DawnstarTheWhiteHall_021706_20240712194324_25_1.ess.tmp -rw-r--r-- 1 user2022 197121      0 Jul 12 22:56 Quicksave0_F3409112_0_D094D0B8D0BDD0B0D0B4D180_Tamriel_021710_20240712195620_25_1.ess.tmp -rw-r--r-- 1 user2022 197121      0 Jul 11 00:05 Quicksave0_F3409112_0_D094D0B8D0BDD0B0D0B4D180_Tamriel_021711_20240710210504_25_1.ess.tmp -rw-r--r-- 1 user2022 197121      0 Jul 11 00:32 Quicksave0_F3409112_0_D094D0B8D0BDD0B0D0B4D180_Tamriel_021717_20240710213248_26_1.ess.tmp -rw-r--r-- 1 user2022 197121      0 Jul 11 00:37 Quicksave0_F3409112_0_D094D0B8D0BDD0B0D0B4D180_Tamriel_021718_20240710213759_26_1.ess.tmp -rw-r--r-- 1 user2022 197121      0 Jul 11 00:41 Quicksave0_F3409112_0_D094D0B8D0BDD0B0D0B4D180_Tamriel_021718_20240710214131_26_1.ess.tmp -rw-r--r-- 1 user2022 197121   7804246 Jul 12 22:47 Quicksave0_F3409112_0_D094D0B8D0BDD0B0D0B4D180_WhiterunWorld_021708_20240712194750_25_1.ess -rw-r--r-- 1 user2022 197121    46870 Jul 12 22:47 Quicksave0_F3409112_0_D094D0B8D0BDD0B0D0B4D180_WhiterunWorld_021708_20240712194750_25_1.skse -rw-r--r-- 1 user2022 197121      0 Jul 13 00:19 Quicksave0_F3409112_1_D094D0B8D0BDD0B0D0B4D180_Tamriel_021711_20240712211942_25_1.ess.tmp -rw-r--r-- 1 user2022 197121      0 Jul 12 23:54 Quicksave0_F3409112_1_D094D0B8D0BDD0B0D0B4D180_Tamriel_021712_20240712205423_25_1.ess.tmp -rw-r--r-- 1 user2022 197121   7811448 Jul 12 23:47 Quicksave0_F3409112_1_D094D0B8D0BDD0B0D0B4D180_WhiterunWorld_021709_20240712204719_25_1.ess -rw-r--r-- 1 user2022 197121    62338 Jul 12 23:47 Quicksave0_F3409112_1_D094D0B8D0BDD0B0D0B4D180_WhiterunWorld_021709_20240712204719_25_1.skse -rw-r--r-- 1 user2022 197121   7646065 Jul 10 23:59 Save257_F3409112_0_D094D0B8D0BDD0B0D0B4D180_Tamriel_021705_20240710205942_25_1.ess -rw-r--r-- 1 user2022 197121   302864 Jul 10 23:59 Save257_F3409112_0_D094D0B8D0BDD0B0D0B4D180_Tamriel_021705_20240710205942_25_1.skse -rw-r--r-- 1 user2022 197121   7675394 Jul 11 00:18 Save258_F3409112_0_D094D0B8D0BDD0B0D0B4D180_Tamriel_021707_20240710211803_25_1.ess -rw-r--r-- 1 user2022 197121   303539 Jul 11 00:18 Save258_F3409112_0_D094D0B8D0BDD0B0D0B4D180_Tamriel_021707_20240710211803_25_1.skse -rw-r--r-- 1 user2022 197121      0 Jul 11 00:08 Save258_F3409112_0_D094D0B8D0BDD0B0D0B4D180_Tamriel_021709_20240710210852_25_1.ess.tmp -rw-r--r-- 1 user2022 197121   7596688 Jul 11 00:27 Save259_F3409112_0_D094D0B8D0BDD0B0D0B4D180_Tamriel_021717_20240710212732_26_1.ess -rw-r--r-- 1 user2022 197121   306636 Jul 11 00:27 Save259_F3409112_0_D094D0B8D0BDD0B0D0B4D180_Tamriel_021717_20240710212732_26_1.skse -rw-r--r-- 1 user2022 197121   7586839 Jul 11 00:51 Save260_F3409112_0_D094D0B8D0BDD0B0D0B4D180_Tamriel_021700_20240710215115_25_1.ess -rw-r--r-- 1 user2022 197121   301085 Jul 11 00:51 Save260_F3409112_0_D094D0B8D0BDD0B0D0B4D180_Tamriel_021700_20240710215115_25_1.skse -rw-r--r-- 1 user2022 197121      0 Jul 11 00:29 Save260_F3409112_0_D094D0B8D0BDD0B0D0B4D180_Tamriel_021718_20240710212904_26_1.ess.tmp  change 'SaveGameMaxSize' in sse-engine fixes .toml to this: Spoiler # Engine Fixes for Skyrim Special Edition [EngineFixes] VerboseLogging = true          # Add extra log messages CleanSKSECosaves = true         # Delete SKSE cosaves that have no matching save [Patches] DisableChargenPrecache = false      # "Precache Killer", same patch that is already in RaceMenu EnableAchievementsWithMods = false    # Enables achievements with mods active FormCaching = true            # Attempts to speed up the global form table by caching recently used forms (SSE Fixes) MaxStdio = 8192             # Sets the maximum number of open file handles (default 512), preventing the game from running out with large plugin counts (fixes false save corruption) MemoryManager = true           # Replaces Skyrim's global allocator RegularQuicksaves = false        # Makes quick saves into regular saves SafeExit = true             # Prevent the game from hanging while shutting down SaveAddedSoundCategories = true     # Save sound categories added by mods ScaleformAllocator = true        # Replaces the scaleform allocator ScrollingDoesntSwitchPOV = false     # Disables swapping between 1st/3rd person when using scroll to zoom, making it require manual swapping SleepWaitTime = false          # Modifies how long it takes an hour to pass when sleeping/waiting. SleepWaitTimeModifier = 0.3       # 1.0 = default, smaller = faster, larger = slower TreeLODReferenceCaching = true      # Speeds up the slow Tree LOD function. Requires FormCaching to be active. (SSE Fixes) WaterflowAnimation = true        # Decouple water flow animation speed from in-game timescale and use our setting instead WaterflowSpeed = 20.0          # 20.0 = default, smaller = slower, larger = faster [Fixes] ArcheryDownwardAiming = true       # Fix a bug where arrows don't fire properly if you're aiming downward while crouching on a ridge AnimationLoadSignedCrash = true     # Fix a misplaced use of a signed value. Should allow to load more animations before CTD BethesdaNetCrash = true         # Fix the game crashing on startup if you live in a city or country with special characters in the name BSLightingAmbientSpecular = true     # Fix bug where lighting template Directional Ambient Specular & Fresnel Power are sent to BSLighting shader incorrectly BSLightingShaderForceAlphaTest = false  # Forces alpha test flag on when NiAlphaProperty/AlphaTest true. Fixes object LOD reflections. BSLightingShaderParallaxBug = true    # Fixes a bug causing the parallax technique to break if specular is not also set BSTempEffectNiRTTI = true        # Fixes a bug where the NiRTTI for this object is not set properly CalendarSkipping = true         # Fix a bug where the game calendar effectively skips a year if you fast travel too far between 20:00 and 23:99 in-game CellInit = true             # Fixes a rare crash where a form does not get converted from an id to a pointer ClimateLoad = true            # Fix a bug where the game fails to properly apply sunrise and sunset data from Climate records if you load a saved game in an interior ConjurationEnchantAbsorbs = true     # Fix bug where spell absorption triggers on enchanted items using conjuration summons CreateArmorNodeNullptrCrash = true    # Fix typo that may cause a crash somewhere in CreateArmorNode DoublePerkApply = true          # Fix NPC perks applying twice when you load a game EquipShoutEventSpam = true        # Fix a bug where the "equip shout" procedure will send a "shout equipped" event even if the shout fails to equip FaceGenMorphDataHeadNullptrCrash = true # Fix crash in Face morphing, possibly related to decapacitations GetKeywordItemCount = true        # Fix the condition function "GetKeywordItemCount", which returns broken results in numerous cases GHeapLeakDetectionCrash = true      # Fix a crash where scaleform attempts to report a memory leak but the code doesnt exist in Skyrim's build GlobalTime = true            # Fixes game systems that are affected by game time instead of real time InitializeHitDataNullptrCrash = true   # Fixes a crash on melee hit that unequipped the weapon at the same time LipSync = true              # Fix a bug causing lip sync to desync. Same as LE bug fix. MemoryAccessErrors = true        # Fix a handful of out-of-bounds or use-after-free bugs. Required for experimental memory patches. MusicOverlap = true           # Fix a bug where multiple music track is playing at the same time MO5STypo = true             # Fix a typo preventing the game from loading MO5S (1st person female alternate texture set) entries in ARMA forms NullProcessCrash = true         # Fix a couple cases where the game can crash when checking the equipped weapons of an actor without an AI process PerkFragmentIsRunning = true       # Fix crash if the IsRunning function of a Perk Fragment is called on a non-Actor form RemovedSpellBook = true         # Fix a crash where learning a spell from a book that is later removed in another plugin causes a crash in inventory SaveScreenshots = false         # Fix black save screenshots when TAA is disabled ShadowSceneNodeNullptrCrash = true    # Fix crash in ShadowSceneNode SlowTimeCameraMovement = true      # Fix camera movement sensitivity during slow time TorchLandscape = true          # Fix a bug where torches sometimes don't light the landscape TreeReflections = true          # Fix tree LOD reflection alpha. ENB contains this fix, but there is no conflict. VerticalLookSensitivity = true      # Make vertical look sensitivity not tied to framerate WeaponBlockScaling = true        # Fix weapon blocking so it correctly scales off of the blocking actor's weapon [Warnings] DupeAddonNodes = false          # Warns if there are two or more addon nodes (ADDN) with the same node index in your load order RefHandleLimit = true          # Warns when you are close to the reference handle limit at main menu and after loading a save RefrMainMenuLimit = 800000        # Handle count to warn at on main menu RefrLoadedGameLimit = 1000000      # Handle count to warn at after loading a save game [Experimental] SaveGameMaxSize = true         # Expands the maximum uncompressed size of a save game from 64 MB to 128 MB# can fix "crash on save" issue in long-runnning saves # DO NOT USE THIS IT IS FOR SPECIFIC TESTING ONLY TreatAllModsAsMasters = false      # Loads all mods as if they are masters.  I also noticed a drop in fps when opening any menu to 6 (rarely and minimally, more often 30-40), when my normal fps is 74 Link to comment Share on other sites More sharing options...
Drakefell01 Posted July 12, 2024 Share Posted July 12, 2024 i would suggest removing any mods that add/change anything in dawnstar or solitude one by one to see which one helps. Link to comment Share on other sites More sharing options...
TurntLogic Posted July 13, 2024 Share Posted July 13, 2024 Possibly a Leveled List issue. This is usually caused by either circular leveled lists or leveled lists that are too large. You can identify circular leveled lists through XEdit. Select "Check for Circular Leveled List" and fix any issues that XEdit identifies. When it comes to overly large leveled lists, you have a couple of things to try: You can revert the list with a script. Delete the change form of the list with the Resaver tool. Remove the offending mod and revert to a save before the issue started. You can check out this Reddit post for more information, and use this tool to read your crash logs.   1 Link to comment Share on other sites More sharing options...
nexterglav Posted July 14, 2024 Author Share Posted July 14, 2024 On 7/13/2024 at 1:12 AM, Drakefell01 said: i would suggest removing any mods that add/change anything in dawnstar or solitude one by one to see which one helps. Probably not that problem, because when i start a new game even in Dawnstar (by alternative start) i didn't get anything like that. Also when i fast travel to Whiterun i'm too get this crash. Anyway thanks for suggestion On 7/13/2024 at 10:15 AM, TurntLogic said: Possibly a Leveled List issue. This is usually caused by either circular leveled lists or leveled lists that are too large. You can identify circular leveled lists through XEdit. Select "Check for Circular Leveled List" and fix any issues that XEdit identifies. When it comes to overly large leveled lists, you have a couple of things to try: You can revert the list with a script. Delete the change form of the list with the Resaver tool. Remove the offending mod and revert to a save before the issue started. You can check out this Reddit post for more information, and use this tool to read your crash logs.   Yes, I think that my case! Also i noticed that it start after few days when i got level 25, so maybe there is something broken in lists after that level. I found that some translations are broken, but i didn't install something really new, except new version of alternative start (i found somewhere - that can be rootcause for Dawnstar issues) - to fix that i will run xEdit script https://www.nexusmods.com/skyrimspecialedition/mods/74874 I wast trying to fix that by "XEdit. Select "Check for Circular Leveled List" and fix any issues that XEdit identifies." - i created an empty mod for ssedit output and after load all mods i click on "Check for Circular Leveled List", wait a few seconds to loading, but there is no changes in files. Sorry, I din't understand how I should delete those 'forms' via Resaver tool. Should i just delete all of them? But that will break my new stuff from mods ( I installed wryeBash and made a bashed patch containing only level-items.  I restarted the game a few saves before crashing. At first everything was ok (and I found a new type of loot on enemies/chests), but again after I reached level 25 and when I went to that lighthouse from Inigo's quest (without entering Dawnstar), I also got a crash with same mistake https://pastebin.com/m20QQxZL  Link to comment Share on other sites More sharing options...
nexterglav Posted July 14, 2024 Author Share Posted July 14, 2024 After I merged the leveled lists and went into xEdit to check them in bashed_patch0, I found only a few lists with a count of around 230+, none with 255 or higher: jewelery, gems, ingridients, etc. Link to comment Share on other sites More sharing options...
nexterglav Posted July 14, 2024 Author Share Posted July 14, 2024 Great news. I disable faster-hdt-smp and now i can make saves as before. I will reinstall it maybe i do something wrong with it Anyway guys, thank you both for advises! Link to comment Share on other sites More sharing options...
TurntLogic Posted July 14, 2024 Share Posted July 14, 2024 Glad you found the issue! 1 Link to comment Share on other sites More sharing options...
nexterglav Posted July 16, 2024 Author Share Posted July 16, 2024 I'm still trying to play with hdt after few evenings without it  So i switch trainwreck logger to 'Crash Logger SSE AE VR - PDB support' (https://www.nexusmods.com/skyrimspecialedition/mods/59818) and finally! TurntLogic, A found that you 100% right: https://pastebin.com/wCHHvD2E Spoiler    RSI 0x13875658450    (TESLevItem*)       File: "Bashed Patch, 0.esp"       Modified by: Skyrim.esm -> LegacyoftheDragonborn.esm -> Cutting Room Floor.esp -> DBM_CRF_Patch.esp -> mealtimeyum.esp -> Complete Alchemy & Cooking Overhaul.esp -> DBM_CACO_Patch.esp -> CuttingRoomFloor_CACO_Patch.esp -> Bashed Patch, 0.esp       Flags: 0x00000009 kDestructible | kInitialized       FormID: 0x0009AF0A       FormType: LeveledItem (53) Sooo my next question: how to fix that? Because when i navigate to that formID i can see only 43 items in that list (i think only the last one is major and all other is not)  After some investigation i found a really mostly the same case from guy who crashed in windhelm: AND THAT HELPS ME OUT! How, why? IDK but that is a fix for me After some time i'm still got crash, but it's related to physic/animation. Possibly because i reinstall almost all physic/body mods. I will continue that, but not today Link to comment Share on other sites More sharing options...
nexterglav Posted July 19, 2024 Author Share Posted July 19, 2024 After i LOOT my mod order (i've reinstalled all physics but forget about loot) I started getting crash again. The player.kill command helped me, but literally for a couple of minutes until the next save. Today I finally (I hope) found the real reason: So Fur Gaments with version 1.8 damage my save, i reinstalled those SPID file with version 1.7 from comments: https://www.nexusmods.com/skyrimspecialedition/mods/82177?tab=files&file_id=354100 But that didn't help, as you guys suggested above - i remove form 0x0009AF0A from my save by reSaver. Now i can make saves as before. Again thank you guys. Link to comment Share on other sites More sharing options...
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