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Rivals


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a rival system that is fully manageable to give each player a unique experience by giving them a rival or rivals. at the start of the game if possible a way to create them and name them with a few select options to carry out the background story and ways of interactions throughout the playthrough. 

they can start the game with you or run into you a little later, but a system where depending on player decisions will influence how they lvl and build to progress. for instance if you choose vampire they might choose a were creature to keep up the rivalry. maybe even a option to have them also learn shouts so they can play a pivotal roll in the main stories as well especially leading up to main boss fights. 

you can not kill them until key points in main stories if you even need to at all, but more as mini boss fights to test one another in certain points of quest including guild quest. if you win they will learn from it leave and come back to challenge you again. if they win you do not die but they will take the victory and bragging rights lol 

if more than one rival could be a option could also get pretty fun.

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