Syn3r Posted July 16, 2024 Share Posted July 16, 2024 I'm trying to make a melee weapon attachment unlock all containers, doors, and terminals that don't require keys or passwords to unlock if possible. I have an idea to crreate a list of all items I want to unlock and have a unlock onhit script run, my question is how would I do this. I know almost nothing involving papyrus and every time I have tried to create a script I get confused. Link to comment Share on other sites More sharing options...
adb3nj Posted July 16, 2024 Share Posted July 16, 2024 (edited) You'll need to add an Enchantment (a.k.a. an Object Effect) to your attachment, which itself will need a Magic Effect added to it (casting type 'Fire and Forget', delivery 'Touch'). The Magic Effect is what you attach your script to, and it should look something like this: Event OnInit() Function RegisterForHitEvent(ScriptObject akTarget, ScriptObject akAggressorFilter = None, Form akSourceFilter = None, Form akProjectileFilter = None, int aiPowerFilter = -1, int aiSneakFilter = -1, int aiBashFilter = -1, int aiBlockFilter = -1, bool abMatch = true) native EndEvent Event OnHit(ObjectReference akTarget, ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked, string asMaterialName) If akTarget.GetLockLevel < 253 akTarget.Unlock() EndIf EndEvent That 'If akTarget.GetLockLevel < 253' should mean doors that require a key, terminal or game event aren't unlocked, although you'd be better off removing it and using Creation Kit conditions on your Enchantment if you can get that to work (sometimes Creation Kit is a bit fussy as to what it determines to be a subject, target, etc). Here are the lock level values, if you want to adjust the condition: 0 = Unlocked 25 = Novice 50 = Advanced 75 = Expert 100 = Master 251 = Barred 252 = Chained 253 = Terminal Only 254 = Inaccessible 255 = Requires Key Edited July 16, 2024 by adb3nj Link to comment Share on other sites More sharing options...
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