poncington Posted July 18 Share Posted July 18 I'm trying to balance out my stamina mechanics with a combo of wildcat, (SGC) Dark Souls Movement and Stamina Regen, and conditional stamina costs SPID. I deleted all of the movement related stuff from SGC in sse edit and kept the stamina regen delay and stamina regen rate stuff while wildcat handles the stamina cost of attacks etc. I have the stamina regen delay on a short fuse of 1 second but you have to stop doing almost anything except walking or sitting still in order to get stamina back. Stamina regen speed is at 3.5x speed to come back much more quickly as long as you are really resting. The only thing I'm missing is the out of breath stamina penalty when I run out of stamina from attacking. If I run out of stamina while sprinting it takes about 4 or 5 seconds for stamina to start regenerating but if I run out of stamina during an attack it uses the 1 second delay that it always uses after I attack with stamina still in the bar. I want to make it so if I ever hit zero stamina for any reason whatsoever my character gets out of breath and needs 4 seconds to start regenerating stamina the same way it does when I run out of stamina while sprinting. If anyone can point me in the right direction I would appreciate it. Hope that made sense. Link to comment Share on other sites More sharing options...
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