Graelock Posted July 22 Share Posted July 22 (edited) I'm not even sure which asset name it is. It would appear that it might be going by the name WRacer in the in-game assets. I've always felt the ship looks best in its landing state, complete with its wider, yet lower profile and ground/ hover effects. I'm basically trying to make the the flying model as well. I don't suppose it would be as easy as swapping all the landing/ takeoff files with the idle files and renaming landing/ takeoff files to WRACER_LANDING.ANIM.MBIN and WRACER_TAKEOFF.ANIM.MBIN? Or, outright deleting all but the WRACER_IDLE.ANIM.MBIN? Edited July 22 by Graelock Link to comment Share on other sites More sharing options...
redmas Posted October 13 Share Posted October 13 Roughly tip ( cause i dont know that ship well ) but i did have already modded ships landing animations. on the landing animation file ( inside the spaceship's anim folder ) there is a value that is actually the timeline of the animation. -> make sure that the landing and take off animations start and end at the same state : for example, you want to use 10% of the anim, then remove 10% of the value from the start on take off, and 10% from the end on landing ( or the opposite, it is just an abstract example ) Link to comment Share on other sites More sharing options...
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