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Tips on how I might go about modding the Starborn Runner landing animation?


Graelock

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I'm not even sure which asset name it is. It would appear that it might be going by the name WRacer in the in-game assets.

I've always felt the ship looks best in its landing state, complete with its wider, yet lower profile and ground/ hover effects. I'm basically trying to make the the flying model as well. I don't suppose it would be as easy as swapping all the landing/ takeoff files with the idle files and renaming landing/ takeoff files to WRACER_LANDING.ANIM.MBIN and WRACER_TAKEOFF.ANIM.MBIN? Or, outright deleting all but the WRACER_IDLE.ANIM.MBIN? 

Edited by Graelock
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  • 2 months later...

Roughly tip ( cause i dont know that ship well ) 
but i did have already modded ships landing animations.
on the landing animation file ( inside the spaceship's anim folder ) there is a value that is actually the timeline of the animation. 
-> make sure that the landing and take off animations start and end at the same state : 
for example, you want to use 10% of the anim, then remove 10% of the value from the start on take off, and 10% from the end on landing ( or the opposite, it is just an abstract example )

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