franebleu Posted July 24 Share Posted July 24 Mainly for hardcore mods users, but can be great in general. Below a certain overkill damage value received, the player is not killed and is given a very last last chance at 1hp with blurry vision and just a little slowed movement to retreat and heal himself. Other games have similar mechanisms, and it's a type of feature that could easily have been implemented in vanilla game. Example of value and results : The instakill threshold is 150% -> 100/100 hp remaining : 150 hp damage necessary to get instakilled -> 20/100 hp remaining : 30 hp damage necessary to get instakilled Sometimes, with hardcore mods (e.g. Ascension, badass mod, try it out), if you take a peek you can get one shotted having full health when it's a headshot, very brutal. With this type of gameplay mod, you can still instadie from a second shot from an automatic weapon or a status effect, the damage and tension will be real but never overpunishing, especially when you go hardcore marathon without saving. Link to comment Share on other sites More sharing options...
Recommended Posts