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[FO4] First mod with scripts, Creation Kit packs empty BA2 files


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It's my 'hello world' script, but for deployable bubble turrets. it includes

1) NPC_ form (bubble turret)

2) MISC form (inventory object with script attached)

3) script to handle knowing when it drops to fade and spawn turret

4) constructible object

The script compiles successfully, I fill in the value for object, save, all looks good, go to upload, creates the archive, but when I check the archive with B.A.E. its empty, and when I try to dl/update the mod on my system it deletes the .esp file off my system. 

I'm having issues finding an alternative BA2 compressor, all the ones I've seen only metion textures and models. 

Any comments, suggestions, passing thoughts, all appreciated. 

 

PS - No, I don't have plans on releasing another droppable turret mod on the market, there are plenty that are aweasome af, this is testing before I screw up one of my existing mods. (again)

Edited by braindedraven
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Okay, so solution was to use the same tool the creation kit uses (archive2) but outside of the creation kit. I don't know wtf about making them in there was screwing my whole world up, but thats the fix for anyone else that ends up dealing with a similiar issue. Mod now works, I dropped my first laser bubble turrets in Concord to test them on the raiders that always spawned there, killed them, didn't try to kill me or Nick, I'm calling it a win. Thank you for approving this question. 

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