lilwags Posted August 2 Share Posted August 2 i only have one mod enabled that works fine but once jotunn loads i get these errors in the beplinex console. does anyone else have this issue or am i installing my mods wrong i have the codes below: [Error : Unity Log] NullReferenceException Stack trace: UnityEngine.Object.get_name () (at <ab14d35a27c043688812ae199c64b5aa>:0) Jotunn.Managers.AssetManager.AddAssetToBundleLoader (SoftReferenceableAssets.AssetBundleLoader assetBundleLoader, SoftReferenceableAssets.AssetID assetID, Jotunn.Managers.AssetManager+AssetRef assetRef) (at D:/Projects/Jotunn/JotunnLib/Managers/AssetManager.cs:113) Jotunn.Managers.AssetManager+Patches.AssetBundleLoader_Load (SoftReferenceableAssets.AssetBundleLoader __instance) (at D:/Projects/Jotunn/JotunnLib/Managers/AssetManager.cs:56) (wrapper dynamic-method) SoftReferenceableAssets.AssetBundleLoader.DMD<SoftReferenceableAssets.AssetBundleLoader::OnInitCompleted>(SoftReferenceableAssets.AssetBundleLoader) SoftReferenceableAssets.AssetBundleLoader.WaitForInitializationToComplete () (at <c63adb3914604620b2f935c5b2d4f66f>:0) SoftReferenceableAssets.AssetBundleLoader.LoadScene (SoftReferenceableAssets.AssetID assetID, SoftReferenceableAssets.SceneManagement.LoadSceneMode mode) (at <c63adb3914604620b2f935c5b2d4f66f>:0) SoftReferenceableAssets.SceneManagement.SceneManager.LoadScene (SoftReferenceableAssets.SceneManagement.SceneReference sceneReference, SoftReferenceableAssets.SceneManagement.LoadSceneMode mode) (at <c63adb3914604620b2f935c5b2d4f66f>:0) EntryPointSceneLoader.LoadScene () (at <79989041713a40fba2973f1624473248>:0) EntryPointSceneLoader.Start () (at <79989041713a40fba2973f1624473248>:0) [Error : Unity Log] NullReferenceException Stack trace: UnityEngine.Object.get_name () (at <ab14d35a27c043688812ae199c64b5aa>:0) Jotunn.Managers.AssetManager.AddAssetToBundleLoader (SoftReferenceableAssets.AssetBundleLoader assetBundleLoader, SoftReferenceableAssets.AssetID assetID, Jotunn.Managers.AssetManager+AssetRef assetRef) (at D:/Projects/Jotunn/JotunnLib/Managers/AssetManager.cs:113) Jotunn.Managers.AssetManager+Patches.AssetBundleLoader_Load (SoftReferenceableAssets.AssetBundleLoader __instance) (at D:/Projects/Jotunn/JotunnLib/Managers/AssetManager.cs:56) (wrapper dynamic-method) SoftReferenceableAssets.AssetBundleLoader.DMD<SoftReferenceableAssets.AssetBundleLoader::OnInitCompleted>(SoftReferenceableAssets.AssetBundleLoader) SoftReferenceableAssets.AssetBundleLoader+<>c__DisplayClass23_0.<InitializeAsync>b__1 (System.Object sender, System.ComponentModel.RunWorkerCompletedEventArgs e) (at <c63adb3914604620b2f935c5b2d4f66f>:0) System.ComponentModel.BackgroundWorker.OnRunWorkerCompleted (System.ComponentModel.RunWorkerCompletedEventArgs e) (at <0176c56e11184037ab8bba48ad8e5607>:0) System.ComponentModel.BackgroundWorker.AsyncOperationCompleted (System.Object arg) (at <0176c56e11184037ab8bba48ad8e5607>:0) UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <ab14d35a27c043688812ae199c64b5aa>:0) UnityEngine.UnitySynchronizationContext.Exec () (at <ab14d35a27c043688812ae199c64b5aa>:0) UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <ab14d35a27c043688812ae199c64b5aa>:0) Link to comment Share on other sites More sharing options...
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